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Tarama
(Special Item) The seeds of this plant are highly sought after by those trained in the magical arts. Swallowing a single seed prior to the working of a spell will allow it to be cast without loss of WILLPOWER. These benefits do not apply to the use of WILLPOWER to charge a Wizard's Staff in combat although they do help when making long distance attacks.
Tinderbox
(Backpack Item) You must possess this item to light a Torch. A Tinderbox may be used any number of times; it does not ever "run out".
Torch
(Backpack Item) You must possess a Tinderbox in order to light a Torch.
Two-handed Weapons
An off-handed reference in The Dungeons of Torgar: Section 304 lists Weapons which can be used in combat with one hand. Those not on the list (i.e. Broadsword, Quarterstaff, and Spear) require the use of two hands during combat. Optionally, you may decide that this means that you cannot also use a Shield at the same time as these two-handed Weapons. There is no official ruling for this.