Project Aon

The [New Order] Game Rules

These rules do not come from any particular book. They are a generic set of rules designed to help new readers familiarize themselves with the rules--not walk the reader through a particular book. The details of the rules in each book will differ from what you find here.

You keep a record of your adventure on the Action Chart.

During your training as a Kai Master you have devoted yourself to further developing your fighting prowess (COMBAT SKILL) and physical stamina (ENDURANCE). Before you begin your first New Order adventure you need to measure how effective your training has been. To do this take a pencil and, with your eyes closed, point the blunt end of it on to the Random Number Table on the last page of the book. If you pick a 0 it counts as zero.

If you have already completed a New Order adventure with your character, you should not pick his COMBAT SKILL and ENDURANCE again. You should use those scores already picked.

The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL. Add 25 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart (i.e. if your pencil fell on the number 7 in the Random Number Table you would write in a COMBAT SKILL of 32). When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore desirable.

The second number that you pick from the Random Number Table represents your powers of ENDURANCE. Add 30 to this number and write the total in the ENDURANCE section of your Action Chart (i.e. if your pencil fell on the number 8 on the Random Number Table you would have 38 ENDURANCE points).

If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points can not rise above the number you have when you start an adventure.

If you have successfully completed any of the previous adventures in the Lone Wolf series, you can carry your current scores of COMBAT SKILL and ENDURANCE points over to this book. You may also carry over any Weapons and Special Items you have in your possession at the end of your last adventure, and these should be entered on your new Action Chart (you are still limited to two Weapons, but you may now carry up to ten Backpack Items).

You may also carry over any Backpack Items and Gold Crowns that you possessed at the end of the last New Order adventure. Some readers feel that you should not carry over Meals since they are perishable, but this is not hinted at in the rules so this is optional.
You may add one New Order Discipline if you have completed a previous New Order adventure successfully. In other words, you earn one new New Order Discipline each time you complete a New Order adventure successfully.

Playing Tip: You may use a 10-sided die instead of the Random Number Table if you find it more convenient.

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