Project Aon

The [Kai] Game Rules

These rules do not come from any particular book. They are a generic set of rules designed to help new readers familiarize themselves with the rules--not walk the reader through a particular book. The details of the rules in each book will differ from what you find here.

You keep a record of your adventure on the Action Chart.

During your training as a Kai Lord you have developed fighting prowess--COMBAT SKILL and physical stamina--ENDURANCE. Before you set off on your adventure you need to measure how effective your training has been. To do this take a pencil and, with your eyes closed, point with the blunt end of it on to the Random Number Table. If you pick 0 it counts as zero.

If you have already completed an adventure with your character, you should not pick his COMBAT SKILL and ENDURANCE again. You should use those scores already picked.

The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL. Add 10 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart (i.e. if your pencil fell on the number 4 in the Random Number Table you would write in a COMBAT SKILL of 14). When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore very desirable.

The second number that you pick from the Random Number Table represents your powers of ENDURANCE. Add 20 to this number and write the total in the ENDURANCE section of your Action Chart (i.e. if your pencil fell on the number 6 on the Random Number Table you would have 26 ENDURANCE points).

If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero or below, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points can never go above the number with which you start your adventure.

You start each adventure with your maximum ENDURANCE point score (see Lone Wolf Club Newsletter: Summer Special 1987).

If you have successfully completed any previous book of the Lone Wolf series, you will already have your COMBAT SKILL, ENDURANCE points and Kai Disciplines which you can now carry over with you to this book. You may also carry over any Weapons and Special Items that you held at the end of the previous book and these should be entered on your new Action Chart (you are still limited to two Weapons and eight Backpack Items).

You may also carry over any Backpack Items and Currency (e.g. Gold Crowns) that you possessed at the end of the last adventure. Some readers feel that you should not carry over Meals since they are perishable, but this is not even hinted at in the rules, so this is optional.

You may choose one bonus Kai Discipline to add to your Action Chart for every Lone Wolf adventure you have successfully completed; then read the section on equipment for this book carefully.

You may add one Discipline if you have completed a previous adventure successfully. In other words, you earn one new Discipline each time you complete an adventure successfully.

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