Project Aon

Kai Grand Sentinel

The Skull of Agarash – Italian translation!

As per the announcement on the Project Aon Forum:

I’m very happy to announce that the graphic novel The Skull of Agarash has been finally translated into Italian!

Our Italian gamebook community, named Librogame’s Land, which is very glad to read and “publish” new material based on Lone Wolf’s adventures (this graphic has never before been published in Italy) has worked on Project Aon’s superb digitalizations, and we are very proud of the result.

You can download the graphic novel here.

We want express gratitude to Simon Osborne and Jon Blake, who made this work possible, and we want also express gratitude to Joe Dever and the illustrators who gave us the authorisation to translate the graphc novel. Thank you very much!

We are very happy to continue others collaborations within our communities, and we are currently working on other translation projects. Stay tuned!

For Sommerlund and the Kai!
Per Sommerlund e per i Ramas!

Congratulations to Dirk and the other Librogames volunteers. We await your future projects with anticipation!

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Project Aon Annual Report 2007

During the 2007 calendar year Project Aon’s volunteers devoted many hours of their spare time to the various tasks involved in publishing the works of Joe Dever online. Much of this work was done “behind the scenes”, and so it may have seemed that little was achieved in the twelve months of 2007. This first “Annual Report” is designed to show what tasks were undertaken by Aon volunteers, and also to give a rough roadmap of what we hope to achieve over the coming 12 months.

The Report can be downloaded here.

If anyone feels they can help us in completing any of the proposed tasks for 2008, please contact us–Project Aon always needs more volunteers!

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Shadow on the Sand Revisited

We just published our latest official revision of Shadow on the Sand which includes the new single page format.

In case anyone is wondering, since this is a revision of a previously published book, we won’t announce it on the mailing list. Once we’re done with all revisions, we’ll announce that fact.

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Italian Interview of Joe

Here’s an interview of Joe Dever in Italian that I’ve been meaning to mention for a while. Anyone willing and able to translate for the Italian-impaired?

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Review of Ksatria Game

Emoboy posted a review of a demo for the Lone Wolf computer game by Ksatria a couple of months ago. Sounds pretty good.

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New Statskeeper

Greetings,

We’ve just release our new version of Statskeeper into the wild. This is a completely rewritten version which we hope will be easier to use and more stable (stabler?). As experience has taught us, nothing is perfect at first, so please give it a shot and let us know where we can improve it. Enjoy! (that’s an order)

http://www.projectaon.org/en/Main/Statskeeper

For Sommerlund and the Kai!

Jonathan Blake
Project Aon

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Project Aon on the Nintendo DS

We have a developer who is currently working on bringing the Project Aon editions to the Nintendo DS. He currently wants to keep a low profile (hence the anonymity), but it sounds like he’s doing good things:

Right now, I have a running prototype which does the following:

  • Use a fake filesystem which merges the data files at the end of my ROM,
    allowing me to dynamically load contents like pictures, texts and musics
    during the adventure
  • Display a justified text using a custom font across several pages
  • Use of sprites for navigation, using the stylus
  • Realtime Gif images decoding
  • HTML parsing for cleaning the text in real time (right now I’m loading the standard HTML files you use on your site, and I’m stripping them just before displaying them)
  • System of hyperlinks to navigate between sections

So basically right now you can navigate through the entire book (I’m pretty sure there are still some unhandled formatting exception though), and I’m now thinking of the second part of the project : the gameplay. I’d like the user to be able to manage an inventory, fight monsters, throw dice (or at least pick a random number), handle the Kai disciplines, and things like that. Many things in the text right now rely on the human understanding, like for example “Pick up a random number, if it’s less than 5, you fall off the ladder and turn to 195, else you climb it up successfully and turn to 225”). What I’d like to do is to prevent people from being able to click the “turn to 195” and “turn to 225” links without having first used the random number generator. Then, given the result, only the appropriate link would get selectable.

I think it would make the experience much more consistent if all this was handled by the DS, because the user would then really feel playing an interactive adventure where all the tedious parts are handled by the console, and at the same time not being able to cheat. All the choices the user makes would really have an influence and would not be taken lightly, allowing the adventure to be played the way it was meant to be.

But for all these gameplay elements, I think I’ll really have to figure out an extended data format, which may require some manual editing. Maybe a bit tedious, but it would allow to precisely define what kind of music, graphics, and options would be visible for the reader for a given section.

As a bonus, here are a few screenshots of the first section displayed in a DS emulator. As you’ll see, I chose to finally overlay the black and white illustrations over a simple parchment background, since you were concerned about the colorization of them (and I can understand why). I think it’s the best compromise between the respect of the original art and something less dull than a fully black on white drawing.

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Update to the New Flash Statskeeper

We have an updated version of the Flash Statskeeper that addresses some of the issues you’ve reported so far. This may be ready for general use very soon.

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Help Project Aon by ordering through us

For those of you who were waiting for the paperback editions of the new Mongoose editions of the Lone Wolf gamebooks, please remember that you can help Project Aon by ordering from Amazon.com or Amazon.co.uk through our website. A portion of your purchase price will go to fund our web hosting.

Thank you.

Back to your regularly scheduled program…

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Dawn of the Dragons Artwork Completed

If you want a sneak peek at the Dawn of the Dragons artwork, we’ve just completed work on it:

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