Project Aon

13: The Plague Lords of Ruel

Pending

Fixed (Errata)
(er)BOOKS 8, 13, 14, 16, 17, 19, 20, 22, 23, 26, 28, TMC/DotD:power word vs. power-word vs. word of power:

"power-word" [15]
BOOK 8: 70, 210, 240: "Vakeros power-word," explains Paido
BOOK 14: 280: "The force of this power-word lifts"; 307: "You utter a power-word which you direct"
BOOK 16: 288: "you summon forth the power-word of the Elder Magi: <spell>Gloar!</spell>"
BOOK 23: 28, 138: "You...utter the ancient power-word <spell>Gloar!</spell>"
BOOK 26: 72, 87 [#1], 106, 148, 346: "You...utter the Old Kingdom power-word"; 87 [#2]: "Several times you repeat the power-word, but"
DotD / TMC: Section 2: "Shouting your power-word, you"

"power word" [19]
BOOK 13: 144, 334: "you project the power word <spell>Gloar!</spell>"
BOOK 14: 234: "You summon forth the power word of "; Section 346: "you shout out the power words that trigger the Brotherhood Spell"
BOOK 17: 46 [#1], 81: "you...utter the power word battle-spell"; 46 [#2]: "you project the power word <spell>Gloar!</spell>"
BOOK 19: 36, 327: "the effective range of your power word."; 43: "You...prepare to utter the Kai power word."; 57: "You...utter the power word of the Elder Magi"
BOOK 20: 98: "you give voice to the power word <spell>Kai!</spell>"; 294: You give voice to the Old Kingdom power word <spell>Gloar!</spell>
BOOK 22: 3: "you summon forth the Old Kingdom power word <spell>Gloar!</spell>"
BOOK 28: 41, 52, 175: "You...utter the Old Kingdom power word <spell>Gloar!</spell>"; 212: "You project the Old Kingdom power word <spell>Gloar!</spell>"
DotD / TMC: Section 60: "you...say the power words."

"word of power" [3]
BOOK 14: 280: "You...utter the word of power that you learned"
BOOK 16: 179: "She mouths a word of power and"
BOOK 22: 122: "You...utter the Old Kingdom word of power <spell>Gloar!</spell>"
(er)Many:on to -> onto (REJECTED: 86 [Holding on to]; 112 [Hanging on to])
(FIXED: 137 [step onto]; 103, 161, 288 [yourself onto]; 142 [clamber onto]; 195, 312 [back onto]; 195, 312 [up onto]; 220 [rush onto]; 74, 225 [onto the platform])
(er)The Story So Far:monastery of the Kai -> Monastery of the Kai
(er)The Story So Far, 17:Kai lord -> Kai Lord
(er)The Story So Far:new-found -> newfound
(er)The Story So Far:left-handed and Old Kingdom magic -> Left-handed and Old Kingdom magic [ik: as in lw14-16]
(er)The Story So Far:right-handed magic -> Right-handed magic
(er)The Story So Far:north-east -> northeast
(er)The Story So Far:Gournen and Kaag -> Gournen, and Kaag
(er)The Story So Far:Some factions which comprised this huge army -> Some factions which composed this huge army [tp: or "constituted", or "made up", or "were part of". Also affects other GM books]
(er)The Game Rules:ENDURANCE points fall to zero -> ENDURANCE points fall to zero or below
(er)The Game Rules:If you have successfully completed any of the previous adventures in the Lone Wolf series (Books 1-12), you can carry -> ...you should carry [so: the word 'can' here is causing confusion among some readers, particularly non-native English speakers.]
[jb: Agreed. In the errata we should make sure it's clear this is about the CS and EP. At first I thought this was about equipment which didn't make sense to me. Then I realized it was about the attributes.]
(er)Disciplines [x2]:left-handed magic -> Left-handed magic [ik]
(er)Grand Master Disciplines:limited immunity to flames, toxic gases, corrosive liquids. -> limited immunity to flames, toxic gases, and corrosive liquids.
(er)Grand Master Disciplines [x2]:battle wounds -> battle-wounds
(er)Disciplines:COMBAT SKILL is reduced -> ENDURANCE is reduced [Reported by Arthur Yin]
(er)Disciplines:battle magic -> battle-magic
(er)Disciplines:artifacts -> artefacts
(er)Disciplines:venoms and toxins -> venoms, and toxins right [LeRoy McSwain, Jan 2007]
(er)Disciplines, Grand Master's Wisdom, 99, 143, 232, 269:gods -> Gods
(er)Disciplines [Kai-screen]:The strength and capacity of these fortresses increases -> increase [LeRoy McSwain Feb 2007]
(er)Disciplines [Telegnosis]:Duration, and the protection of his inanimate body, increases -> Duration and the protection of his inanimate body increase [LeRoy McSwain Feb 2007]
(er)Disciplines:Duration, and the protection of his inanimate body, increases -> ...increase [LeRoy McSwain, Jan 2007]
(er)Disciplines:Grand Huntmastery -> footnote re: meals [DED: It is only in the Equipment section that is says "If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat." I was playing last night and I didn't read this line until after I'd already chosen Grand Huntmastery, and then chosen 2 Meals for my equipment. We could add a footnote here to explain the relevance of Huntmastery to meals]
[jb: Add to main body as (er)]
(er)Equipment:arrow -> Arrow [tw: in many places.]
(er)Equipment:a sword or axe -> a Sword or an Axe [LM / jb]
(er)Rules For Combat:This process of combat continues until ENDURANCE points of either the enemy or Lone Wolf are reduced to zero, ... If the enemy is dead, Lone Wolf proceeds but with his ENDURANCE points reduced. -> This process of combat continues until the ENDURANCE points of either the enemy or Lone Wolf are reduced to zero or below, ... If the enemy is dead, Lone Wolf proceeds but with his ENDURANCE points possibly reduced.
(er)Rules For Combat:at which point the one with the zero score is declared dead. -> at which point that combatant is declared dead.
(er)Improved Disciplines:levels of Kai Grand Mastery you will -> levels of Kai Grand Mastery, you will [so: in harmony with the imprvdsc pages from books 14-18)
(er)1:Fryelund forest -> Fryelund Forest
(er)10:Cener's evil plan -> Ceners' evil plan [LeRoy McSwain, Jan 2007]
(er)13:arching -> arcing
(er)18:perpetuated -> perpetrated [LeRoy McSwain, Jan 2007]
(er)22:dusty ground, then his -> dusty ground; then his [LeRoy McSwain, Jan 2007]
(er)24:and immobile, then its -> and immobile; then its [LeRoy McSwain, Jan 2007]
(er)27:Drakkar warrior -> Drakkarim warrior [PAMoS]
(er)35, 153, 201:jazak [foreign]
(er)35:cavern floor, then the -> cavern floor; then the [LeRoy McSwain, Jan 2007]
(er)37:them muttering, then, from -> them muttering; then, from [LeRoy McSwain, Jan 2007]
(er)40, 163, 196, 265, 296:god -> God
(er)43:quiver -> Quiver
(er)50:gasses -> gases
(er)51:battle spell -> battle-spell
(er)51:Elder spell-word -> Elder Magi spell-word
(er)61:set roaring -> sent roaring [Stelio Passaris, Feb 2009]
(er)69:sneers, 'I -> sneers. 'I
(er)67:sixth senses alter -> Sixth Sense alerts
(er)74:the Vazhag comes -> the Vazhag come [there are more than one] [LeRoy McSwain, Jan 2007]
(er)77:[tw: It says 'discard one item' when it should be one to three items.]
(er)77:and/or Robe -> and/or Robe. [tw: missing period.]
(er)77:Backpack items -> Backpack Items [LeRoy McSwain, Jan 2007]
(er)77, 304:[tw: Carrying around vs. wearing the Cener Robe and Mask - logically, they shouldn't occupy space in your Backpack when you wear them. (Though 77/304 do tell you they do, even though you put them on immediately.)]
[jd: I agree with you that this is nonsensical once you put them on.]
[jc: The second paragraph is superfluous. Apparently you immediately put the Robe and Mask on, and therefore you needn't to record them in your Backpack.]
[DED: If you immediately put them on, maybe change to "record them on the margin of your action chart" ?]
[so: So alter the second paragraph to: "Remember to record the Cener Robe and Cener Mask in the margin of your Action Chart. As you are wearing these items rather than carrying them, you need not discard any Backpack Items in their favour."]
(er)84:Magnakai powers of Animal Control, to determine if -> Magnakai powers of Animal Control to determine if
(er)86:(prone) [itals] -> (prone)
(er)96:bridge timbers, then you -> bridge timbers; then you [LeRoy McSwain, Jan 2007]
(er)99, 221, 225, 317:arrow -> Arrow [tw: Maybe]
(er)106:dead end, then you -> dead end; then you [LeRoy McSwain, Jan 2007]
(er)112:Hanging by your fingertips on to the underside of the descending drawbridge -> Hanging on to the underside of the descending drawbridge by your fingertips
(er)119:If you already possess Cener Robes and a Cener Mask -> If you are already wearing Cener Robe and a Cener Mask [jc: Maybe better...]
[DED: Agreed.]
(er)121, 297:sixth sense -> Sixth Sense
(er)122:seek council -> seek counsel [LeRoy McSwain, Jan 2007]
(er)131, 247:ante-room -> anteroom
(er)131:Its icy-cold attack -> Its icy cold attack
(er)133:hand holds -> handholds
(er)134:Ghardoz bridge -> Ghardoz Bridge
(er)137, 215, 264, 307, 326:Brotherhood spell -> Brotherhood Spell
(er)142:draw nearer, then, in -> draw nearer; then, in [LeRoy McSwain, Jan 2007]
(er)143:your feet, then a -> your feet; then a [LeRoy McSwain, Jan 2007]
(er)144, 334:power word -> word of power
[DED: I don't see any reason to change this. cf. 'power tools' for DIY! ;-) ]
[tp: Isn't the name of the Magi-magic spell Power Word? I don't think it's being used here as a spell name (so I'm not advocating marking it up as such), but I think that because it's also the spell name, "power word" is perfectly fine as a description.]
[so: I'm still not happy with the phrase "power word battle-spell", though. Maybe we should change "power word" to "<spell>Power Word</spell>"?]
[tp: For "power word battle-spell", I absolutely agree that it should be marked up as a spell name ("Power Word battle-spell").]
[so: "battle-spell <spell>Power Word</spell".]
(er)144:Acolytes of Vashna: (One with Medallion of Protection) [itals] -> Acolytes of Vashna (One with Medallion of Protection)
(er)152, 211:of air, then suddenly -> of air; then suddenly [LeRoy McSwain, Jan 2007]
(er)158, 227:drawbolt -> bolt
(er)160:north-east -> northeast
(er)168:storeroom -> store room
(er)185:dried leaves, then a -> dried leaves; then a [LeRoy McSwain, Jan 2007]
(er)185, 264:head first -> head-first
(er)188:The brilliance and the roar...threatens -> ...threaten [LeRoy McSwain, Jan 2007]
(er)199:the blast, then he -> the blast; then he [LeRoy McSwain, Jan 2007]
(er)218:narbul [foreign?]
(er)220:corrosive. -> corrosive acid. [so: No; corrosive can be a noun, and we don't want to duplicate the word "acid" which already appears in the preceding sentence.]
(er)225:'thok' -> thok [jb: encode as onomatopoeia]
(er)232:name of -> names of
(ft)239, 286:[tw: The sections doesn't say what kind of Item the Copper Key is. Most readers would probably record it as a Special Item (most keys are) but in 18 where you also find a Copper Key it is a Backpack Item (and they are all used for the same purpose).] [jd: I think that keys turn out to be Backpack Items more often than not, but a footnote here is probably in order.]
(er)240:inlayed -> inlaid
(er)240:antechamber, however -> antechamber; however [LeRoy McSwain, Jan 2007]
(er)247:exposed heart, then you -> exposed heart; then you [LeRoy McSwain, Jan 2007]
(er)247:ante-rooms -> anterooms
(er)259:Plain of Darkness -> Plane of Darkness [LeRoy McSwain, Jan 2007]
(er)264:dried parchment, then a -> dried parchment; then a [LeRoy McSwain, Jan 2007]
(er)269:your feet, then a -> your feet; then a [LeRoy McSwain, Jan 2007]
(er)288:draw nearer, then, in -> draw nearer; then, in [LeRoy McSwain, Jan 2007]
(er)289:back-handed -> backhanded [jb: Fix it]
(er)292:[jc: Erase both Cener Robe and Mask from your Backpack (you are wearing them now).]
[DED: or remove them from backpack but note them on margin of action chart.]
[so: So add: "(Erase the Cener Robe and Cener Mask from your list of Backpack Items, but note in the margin of your Action Chart that you are now wearing them.)"?]
(er)295:it disappears, then, with -> it disappears; then, with [LeRoy McSwain, Jan 2007]
(er)304:Backpack items -> Backpack Items [LeRoy McSwain, Jan 2007]
(er)304:[tw: 'one item(s)' look really ugly - it is one to three items (same as in 77).]
(ft)314:Add ftn from parallel Section 184 [LeRoy McSwain, Jan 2007]
(er)317:faltering steps, then he -> faltering steps; then he [LeRoy McSwain, Jan 2007]
(er)324:dusty ground, then his -> dusty ground; then his [LeRoy McSwain, Jan 2007]
(er)338:can not -> cannot
(er)340:of death, then he -> of death; then he [LeRoy McSwain, Jan 2007]
(er)Combat Rules Summary:This is when ENDURANCE points of either character fall to 0. -> This is when ENDURANCE points of either character falls to 0 or below.
(er)Combat Rules Summary:Pick number from Random-> Pick a number from the Random
(er)Combat Rules Summary:Turn to Combat -> Turn to the Combat
(er)Combat Rules Summary:to random number -> to the random number
(er)Combat Rules Summary:when ENDURANCE -> when the ENDURANCE
(er)Combat Rules Summary:ignored, -> ignored;

Fixed (Not Errata)
(ne)The Game Rules:[Footnote should link to the new Readers' Handbook page here instead of the defunct Rules Handbook. As reported by Natalie on 21 July 2006.]
(ne)1:wave nausea -> wave of nausea
(ne)31:thunk [onomatopoeia]
(ft)48, 158, 227:[tw: The riddles would be more user-friendly if the footnotes contained a link to the Numbered Sections page]
[so: Fixed!]
(ne)76, 87, 133, 145, 209, 217, 254, 346:[tw: 'map' could be made into a link as in 326]
(ne)84:171 -> 171.
(ne)84:take a step further this -> take a step further into this
(ne)131:dias -> dais [Cap VIII]
(ne)158, 227:[so: Can we improve this puzzle for partially-sighted readers?]
(ne)192:thok [onomatopoeia] [Neil McGrory, Jan 2007]
(ne)200:baffle banners -> battle banners [ik]
(ne)200:alter -> altar [tw]
(ne)234:potion. (e.g. ... Laumspur) -> potion (e.g. ... Laumspur). [tw: affects footnotes 15 and 18.]
(ft)239, 286:[tw: The sections doesn't say what kind of Item the Copper Key is. Most readers would probably record it as a Special Item (most keys are) but in 18 where you also find a Copper Key it is a Backpack Item (and they are all used for the same purpose).] [jd: I think that keys turn out to be Backpack Items more often than not, but a footnote here is probably in order.]
(ne)243:Jaw -> jaw [LeRoy McSwain, Jan 2007]
(ne)254:through the hill -> through the hills [LeRoy McSwain, Jan 2007]
(ne)292:puffing -> putting [Reported by Simon Williams.]
(ne)319:Assimilance and Grand Pathsmanship [tw: emphasize 'and']
(ne)341:potion. (e.g. ... Laumspur) -> potion (e.g. ... Laumspur). [tw: affects footnotes 15 and 18.]
(ne)Footnotes (Disciplines):mastery of an additional Kai weapon. ... you can choose an additional Weapon from the list to have Mastery of. -> mastery of an additional Weapon. ... you can choose an additional Weapon from the list to have mastery of.
(ne)Footnotes (Section 234 and 341):or potion. (e.g. one jar contains all five doses of Laumspur) -> or potion (e.g. one jar contains all five doses of Laumspur).

Rejected
(er)The Story So Far:granite and gold, you -> granite and gold you
(er)The Story So Far:[paragraph 8] In the regions to the northeast of Magador and the Maakengorge, -> to the northwest of Magador and the Maakengorge [LeRoy McSwain Feb 2007] [so: If so, all GM books need changing. IMHO, 'northeast of Magador' is correct]
(ft)Disciplines:Psi-surge -> hidden loyalty bonus [DED: If you have successfully completed previous Lone Wolf Kai or Magnakai adventures, where you possessed the disciplines of Mindblast and/or Psi-surge, you can still benefit from these COMBAT SKILL bonuses in the Grand Master books. Mindblast and Kai-surge cannot be used simultaneously. In Lone Wolf Club Newsletter No.28, Joe Dever referred to these as "hidden loyalty bonuses" for players who had completed earlier books]
[SO: See the Readers' Handbook
(ft)Disciplines:Huntmastery -> hidden loyalty bonus footnote [DED: Suggested footnote: If you have successfully completed previous Lone Wolf Magnakai adventures, where you possessed the discipline of Huntmastery, you can still use this to avoid having to tick off a meal when instructed to eat in in the Grand Master books. In Lone Wolf Club Newsletter No.28, Joe Dever referred to this as a "hidden loyalty bonus" for players who had completed earlier books. Note that Ixia is an icy desert, so you will not be able to use your basic Kai Discipline of Hunting in this way.]
[SO: See the Readers' Handbook
(ft)Disciplines:Hidden Loyalty Bonus for Curing -> proposed footnote: [DED: Suggested footnote: If you have successfully completed previous Lone Wolf Kai or Magnakai adventures, where you possessed the disciplines of Healing and/or Curing, you can still restore 1 lost EP for each section without combat in the Grand Master books. Such bonuses are not cumulative - the point from Curing replaces the one from Healing. In Lone Wolf Club Newsletter No.28, Joe Dever referred to these as "hidden loyalty bonuses" for players who had completed earlier books.]
[SO: See the Readers' Handbook
(ft)Disciplines:Weaponmastery -> new footnote for hidden loyalty bonuses [DED: Suggested footnote: If you have successfully completed previous Lone Wolf Kai or Magnakai adventures, where you possessed the disciplines of Weaponskill and/or Weaponmastery, you can still benefit from these COMBAT SKILL bonuses in the Grand Master books. Such bonuses are not cumulative - bonuses from Weaponmastery replace those for Weaponskill, and bonuses from Grand Weaponmastery replace both of these. In Lone Wolf Club Newsletter No.28, Joe Dever referred to these as "hidden loyalty bonuses" for players who had completed earlier books.]
[SO: See the Readers' Handbook
(ft)Disciplines:Grand Huntmastery [jfs: There is no indication on the game rules that this discipline provides you with enhanced reflexes. In many dangerous situations in this book this discipline actually gives you and edge in them and they are not related to light, touch or taste.]
(er)Equipment:[Does Grand Weaponmastery with Bow give +3 or +5 when picking a number from the RNT? (cf. 14TCoK Section 73)]
[JB: +3]
(er)Equipment:Bows and Arrows - If you have the Discipline of Grand Weaponmastery with a Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow -> "...you may add 5 to any number..." ? [DED: Not sure if this is a typo in the rules or deliberate: I thought the original "+3" bonus for arrows matched the +3CS for Magnakai weaponmastery? And when you progress to higher ranks, the bonus rises to higher values? - actually maybe not, advanced discipline for Mentora gives you an extra +2 on a fired or thrown weapon, whilst advanced discipline for Scion-Kai gives +4 CS in general - so they're not the same thing - however do we want another "hidden loyalty bonus" footnote to say you can still use your Mentora Weaponmastery bonus?]
(er)Grand Master's Wisdom:a wise choice will enable any player -> a wise choice will enable all players (to agree with 'their' in number) [LeRoy McSwain, Jan 2007]
(er)13:whooshes [onomatopoeia]
(er)63:items -> Items [LeRoy McSwain, Jan 2007]
[so: 'items' is only ever capitalised as Backpack Items or Special Items, never singularly.]
(ft)76, 87, 209, 217, 254, 346:[tw/jd: You do not need to eat a meal if you possess Grand Huntmastery.]
(er)80:you can elect to evade -> you can select to evade [so: No, this is correct.]
(??)104, 176, 303:[tw: In other books, we have replaced the 'add +<whatever> if you possess <discipline>' with something general about missile bonuses.]
[jd: I don't think we'd really hit a consensus on this one - because there was some question as to the particular bonus that Grand Weaponmastery with a bow should grant.]
[DED: I suggest a footnote to remind players who have 'completed previous Magnakai adventures and reached the rank of Mentora' that they can benefit from an additional hidden loyalty bonus of a +2.]
[so: Since we've added the footnote re: Mentoras getting +2 to the Disciplines section, we should probably not bother footnoting each separate numbered section where this might come into play.]
(er)111:A vast procession of partially-clad soldiers are -> A vast procession of partially-clad soldiers is
[so: Judgement call, but in this instance, 'are being herded' is preferable to 'is being herded'.]
(er)124:Pick a number from the Random Number Table and add 3 to the number you have chosen. -> Pick a number from the Random Number Table. [jc: The +3 bonus is not necessary. The choices could be 0-1 -> 213, 2-9 -> 164. Maybe this RN pick should have been in section 153, which would fit with +3 bonus with Assimilance, but in this case the section 124 would be superfluous.]
(er)170:reinforce -> reiterate [LeRoy McSwain, Jan 2007]
[DED: 'reinforce' is a bit odd here. Maybe 'make plain' or 'further emphasise'?]
[tp: Other options: emphasise, reemphasise, underscore...]
[so: I prefer "further emphasize" to "reiterate" here. Or even just "emphasize"?]
[jb: I like "emphasize" better here too, but "reinforce" isn't really wrong]
(er)190:camouflage -> Camouflage [ik: to reach this section one needs Assimilance, so "camouflage" does not refer to the Kai Discipline of Camouflage]
(er)199, 322:sun-sword -> Sun-sword
(er)200, 200 [Cap], 228, 309:gods -> Gods
[DED: there's a bit of a tradition in English to not use a capital G when referring to pagan gods - doubtless there's some post-colonialist political correctness best practice these days :) ]
[TP: When used in a generic sense ("there are many gods"), no. When used as a title ("the Gods Kai and Ishir"), yes, although often with these you could argue whether it's a title or a description. When used of specific deities, but not really as a title ("the (G|g)ods dwell there")...maybe. 200: "their foul gods" -- no, I think this is generic. 228, 309: "May the gods" -- hmm, maybe. My instinct is no, but it's arguable.]
[SO: According to the Manual of Style, "Gods - should be capitalized when referring to Aon's pantheon".]
[so: Too generic to require capitalisation.]
(er)250:this item -> this Item [LeRoy McSwain, Jan 2007]
(er)260:was stole away by -> was stolen away by [so: Hmm. I see where you're coming from. However, as it is Cearmaine speaking, I'll put this down to Joe deliberately writing in a colloquial way.]
(er)272:Owing to the speed and desperation of his attack, reduce your COMBAT SKILL by 20 points for the first round of this combat only. [LeRoy McSwain, Jan 2007: I'm not certain this is wrong, but just how fast was this opponent moving?]
[DED: that does seem a bit extreme, yeah!]
[tp: Your CS is at least 25 (40 is entirely reachable); his is 23. You're in psychic shock. At worst, this one-round, 20-point penalty gives him a shot at an instant kill, which to be honest is his only chance for killing you.]
(ft)283:You are submerged in a deadly cocktail of acids and toxic wastes from the dungeons of Mogaruith [jfs: Shouldn't the submergion (sp?) in these waters have any effect in the Backpack? As they are full of acids it would be strange that the backpack contents somehow survived being destroyed by them.] [Amarande: Realistically, maybe. But from a gameplay standpoint I think is most unfair. (More comments can be found here.)]
[DED: trying to take a chemist's point of view, the overall pH of the moat may not be particularly low as the acids could be pretty dilute, so I can just about conceive that it won't dissolve the backpack (or Lone Wolf's clothes! or skin!) And if those potions are in glass jars, they should be fairly safe (it's only hydrofluoric acid that tends to dissolve glass). I'd be inclined to let this pass...maybe meals should be erased (but this will be pointless as LW doesn't need to eat past this point?)]
[JohnTFS: I could see losing your Meals, but I think you should keep everything else, especially the various potions taken from the one storehouse. They're in jars, are jars that are probably specifically sealed against contamination. Overall, I'd say leave this passage alone and just assume that LW has some kind of spell on him that protects his stuff from this situation.]
[tp: I too can see your Meals getting fouled, but would that stop Lone "who needs food I can trap a rat and eat it raw" Wolf from eating them? As pointed out by David, "realistically" acid wouldn't destroy anything -- it's Standard Fiction Acid that instantly melts things!]
[so: I tend to agree that glass and ceramic containers are not going to be damaged. After consideration, this should probably be Rejected.]
(ne)284:[tw: The last two choices look so ugly. Wouldn't it be better to move down the ellipsis to the beginning of the last choice?]
[so: I agree with Thomas.]
[so: See 24rw Section 174 errata]
(er)284:and a myriad animal tracks -> and a myriad of animal tracks (or) -> and myriad animal tracks [LeRoy McSwain, Jan 2007]
[DED: agreed]
[tp: Ahh, "myriad". Is it like "million"? Is it like "many"? Is it like "lot"? My idiolect favours "and myriad animal tracks", but all of them are defensible. Right now I don't feel up to searching the books for different uses of "myriad"...]
[so: Definitely seems a candidate for fixing (cf. Rune War Section 250 and corresponding erratum).]
(er)322:goodly -> godly [tw: Shouldn't 'goodly' here by 'godly'? 'goodly' looks silly to my eyes and the sword is supposedly forged by Kai...]
[so: Disagree, I think the original looks OK. cf. Book 19 "goodly aura" et al.]

Errata