14: The Captives of Kaag
Pending |
Fixed (Errata) | ||
(er) | Map: | Edit PNG map for Kaltersee -> Kaltesee |
(er) | Map: | Anskaven -> Anskavern |
(er) | Many: | on to -> onto (FIXED: 36, 95, 168 [directly onto]; 89, 335 [bounding onto]; 121, 282 [jump...onto]; 121, 282 [out onto]; 154 [onto your shoulder]; 68, 115, 254: [tipped onto]) |
(er) | The Story So Far: | monastery of the Kai -> Monastery of the Kai |
(er) | The Story So Far: | new-found -> newfound [so: x2] |
(er) | The Story So Far: | north-east -> northeast |
(er) | The Story So Far: | Gournen and Kaag -> Gournen, and Kaag |
(er) | The Game Rules: | ENDURANCE points fall to zero -> ENDURANCE points fall to zero or below |
(er) | Grand Master Disciplines: | limited immunity to flames, toxic gases, corrosive liquids. -> limited immunity to flames, toxic gases, and corrosive liquids. |
(er) | Grand Master Disciplines [x2]: | battle wounds -> battle-wounds |
(er) | Disciplines: | battle magic -> battle-magic |
(er) | Disciplines: | artifacts -> artefacts |
(er) | Disciplines: | venoms and toxins -> venoms, and toxins right [LeRoy McSwain, Jan 2007] |
(er) | Disciplines [Kai-screen]: | The strength and capacity of these fortresses increases -> increase [LeRoy McSwain Feb 2007] |
(er) | Disciplines [Telegnosis]: | Duration, and the protection of his inanimate body, increases -> Duration and the protection of his inanimate body increase [LeRoy McSwain Feb 2007] |
(er) | Disciplines: | Grand Huntmastery -> footnote re: meals [DED: It is only in the Equipment section that is says "If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat." I was playing last night and I didn't read this line until after I'd already chosen Grand Huntmastery, and then chosen 2 Meals for my equipment. We could add a footnote here to explain the relevance of Huntmastery to meals] [jb: Add to main body as (er)] |
(er) | Equipment: | a sword or an axe -> a Sword or an Axe [LM / jb] |
(er) | Rules for Combat: | This process of combat continues until ENDURANCE points of either the enemy or Lone Wolf are reduced to zero, ... If the enemy is dead, Lone Wolf proceeds but with his ENDURANCE points reduced. -> This process of combat continues until the ENDURANCE points of either the enemy or Lone Wolf are reduced to zero or below, ... If the enemy is dead, Lone Wolf proceeds but with his ENDURANCE points possibly reduced. |
(er) | Rules for Combat: | at which point the one with the zero score is declared dead. -> at which point that combatant is declared dead. |
(er) | 1: | Fryelund forest -> Fryelund Forest |
(er) | 1: | north-east -> northeast |
(er) | 6, 77, 155, 166, 196: | sixth sense -> Sixth Sense |
(er) | 10: | head first -> head-first |
(er) | 10, 25, 159, 163: | Drakkar guard -> Drakkarim guard [PAMoS] |
(er) | 10, 213: | the commotion, and your presence, has -> the commotion, and your presence, have [LeRoy McSwain, Jan 2007] [tp: Ooh, do we make the clause in commas strictly parenthetical (i.e. the sentence must read correctly without it -- so "...the commotion has..." is right), or treat "commotion" and "presence" merely as a plural?] [jb: If we want to make it more obviously parenthetical, we could use dashes instead of commas.] |
(er) | 11: | If you possess Kai-alchemy -> If you possess Magi-magic [Reported by "Parsion" on the forums] |
(er) | 13, 37,110, 176, 180, 246, 308, 326: | mark it on your Action Chart as a Special Item which you keep in your Backpack [Am I the only one who finds this instruction confusing?] [Neil McGrory Jan 2007] [so: We removed all of these references from the Grey Star books for clarity.] |
(er) | 15: | to Banedon, then they -> to Banedon; then they [LeRoy McSwain, Jan 2007] |
(er) | 18, 74, 165, 179, 227, 314, 326, 339, 346: | Brotherhood spell -> Brotherhood Spell |
(er) | 18: | Detect Evil -> Sense Evil |
(er) | 18: | Sense Evil [jb: Encode as Spell] |
(er) | 19, 60, 291: | <foreign> tags for Giak |
(er) | 38, 44, 51, 80, 171, 172, 343: | not over, it has -> not over; it has [LeRoy McSwain, Jan 2007] |
(er) | 43: | dead end, then you -> dead end; then you [LeRoy McSwain, Jan 2007] |
(er) | 46: | snarling defiantly, then, to -> snarling defiantly; then, to [LeRoy McSwain, Jan 2007] |
(er) | 50: | of glass, then slowly -> of glass; then slowly [LeRoy McSwain, Jan 2007] |
(er) | 52, 223: | white light, then the -> white light; then the [LeRoy McSwain, Jan 2007] |
(er) | 56, 148, 264: | drawbolt -> bolt |
(er) | 58: | this barrier, then it -> this barrier; then it [LeRoy McSwain, Jan 2007] |
(er) | 69: | man who you are seeking -> man whom you are seeking [LeRoy McSwain, Jan 2007] [tp: Yup.] |
(er) | 70: | Drakkar battle jacket -> Drakkarim battle-jacket [PAMoS] |
(er) | 72: | Liganim (with Ziranakag) -> Ligan [PAMoS] |
(er) | 72: | Liganim (with Ziranakag) -> Ligan (with Ziranakag) [jc: Ligan (sg.), Liganim (pl. and adj.)? Liga means small, so Ligan could be 'The one who is small (in magic)'... If yes, check sections 134 and 241: first 'Liganim' (adj.), second 'Ligan' (sg.), section 176 and section 328 (x2). Also in book 12, sections 46, 70, 73, 116, 120, 154 ('particular Ligan'), 160 (x4), 184 (name of the Ligan), 246, 320 and 348 (x3)] |
(er) | 73: | Weaponmastery with Bow -> Grand Weaponmastery with Bow [Neil McGrory Jan 2007] |
(er) | 80: | not over, it has -> not over; it has [LeRoy McSwain, Jan 2007] |
(er) | 81: | shoulder down, then a -> shoulder down; then a [LeRoy McSwain, Jan 2007] |
(er) | 83: | battleshield -> battle-shield |
(er) | 86: | an icy-cold corridor -> an icy cold corridor |
(er) | 86: | Grand Huntmastery and Grand Nexus [jc: put 'and' in italic] |
(er) | 90, 324: | Kai mastery -> Kai Mastery |
(er) | 92: | 40 -> 40. |
(er) | 92: | Drakkarim handlers -> Drakkarim Handlers [tp] |
(er) | 94: | specially vulnerable -> especially vulnerable |
(er) | 94, 192: | If you possess a Lantern, a Torch, or a Tinderbox -> If you possess a Lantern, or a Torch <i>and</i> a Tinderbox [jc] [jb: Agreed.] |
(er) | 101: | your shoulders, then you -> your shoulders; then you [LeRoy McSwain, Jan 2007] |
(er) | 114: | master of all evil -> Master of all Evil |
(er) | 120, 296: | surface then, with -> surface; then, with [LeRoy McSwain, Jan 2007] |
(er) | 126, 258: | arching -> arcing |
(er) | 132: | protude -> protrude |
(er) | 134, 241: | freezes the escaping Liganim dead in his tracks -> Ligan [PAMoS] |
(er) | 134: | your counterspell -> your <spell>Counterspell</spell> [so: Or, "your spell"] [jb: I like "your spell" better, but for the sake of preserving the original as much as reasonably possible, I vote for marking it up as per the first suggestion.] |
(er) | 136: | use you -> use your [Neil McGrory, Jan 2007] |
(er) | 143, 259: | of sparks, then the -> of sparks; then the [LeRoy McSwain, Jan 2007] |
(er) | 144: | is now 0–5 -> is now 0–5, |
(er) | 151, 162, 205, 292, 330: | similar fate, then they -> similar fate; then they [LeRoy McSwain, Jan 2007] |
(er) | 156: | dimly-lit -> dimly lit [IK] |
(er) | 160, 273: | Drakkar warrior -> Drakkarim warrior [PAMoS] |
(er) | 166, 196: | your skin, then your -> your skin; then your [LeRoy McSwain, Jan 2007] |
(er) | 169, 211: | flamesword -> Flame-sword [bk: Agreed.] [jb: I might agree with "flame-sword" although we do have the unhyphenated name "Flameshaft", but there's no indication that "flamesword" is a proper noun.] |
(er) | 175: | is safe, then together -> is safe; then together [LeRoy McSwain, Jan 2007] |
(er) | 176: | You recognize it to be a Liganim, one of those -> Ligan [PAMoS] |
(er) | 176, 326: | "If your Backpack is full you need not discard an item in its favour." -> "If your Backpack is full, you must discard one item in its favour." [BK: Compare Section 326. Why would a Statuette of Slutar not take up any space when a Statuette of Zagarna would?] [TW: There's more weirdness than only that - it's a Special Item, so what do Backpack items have to do with it? All sections where you can pick up statuettes of Zagarma says "If you already carry the maximum number of items allowed" or something else that's similarly neutral. So I don't think any Backpack item need to be discarded, as none of the sections state that (and 176 explicitly states the opposite). Perhaps a Special Item though...] [jb: Note that we have already corrected the following sections to read as follows by removing "which you keep in your Backpack": 13, 37, 110, 180, 246, 308, 326: If you wish to keep this Statuette of Zagarna, record it on your Action Chart as a Special Item. If you already carry the maximum number of items allowed, you will have to discard one in its favour. 176: If you wish to keep this Statuette of Slûtar, mark it on your Action Chart as a Special Item. If your Backpack is full you need not discard an item in its favour. So, it seems the remaining questions boil down to 1) Does the Statuette of Slûtar take up space as a Special Item? and 2) Should we therefore change the text? Since the original of 176 read "If you wish to keep this Statuette of Slûtar, mark it on your Action Chart as a Special Item which you keep in your Backpack. If your Backpack is full you need not discard an item in its favour...", the purpose of the second sentence seems to have been to clarify that even though this Special Item is carried in the Backpack, it doesn't take up the space of a Backpack Item. So I don't think we should change the text to make the Slûtar statuette take up Backpack space. The passage leaves unsaid whether or not it takes up space on the Special Item list. Based on the principle that unless told otherwise a Special Item takes up space, I suggest that we should make 176 match the language of the Statuette of Zagarna passages: "If you wish to keep this Statuette of Slûtar, mark it on your Action Chart as a Special Item. If you already carry the maximum number of items allowed, you will have to discard one in its favour."] |
(er) | 176: | If you wish to keep this Statuette of Slûtar, mark it on your Action Chart as a Special Item which you keep in your Backpack. If your Backpack is full you need not discard an item in its favour. -> "...mark it on your Action Chart as a Backpack Item" or "...mark it on your Action Chart as a Special Item which you keep in your pocket. If you already carry the maximum number of Special Items, you need not discard an item in its favour." [DED: Since the definition of a Special Item is something that is not carried in your backpack, this doesn't really make sense. Also, taking the statement literally, it seems to say you can put it in your Backpack even if you already have 10 backpack items - but what if you already have 12 special items? Would you need to discard one of those?] [jb: "If you wish to keep this Statuette of Slûtar, mark it on your Action Chart as a Special Item. If you already carry the maximum number of items allowed, you will have to discard one in its favour."] |
(er) | 180: | sawdusted -> sawdust-covered |
(er) | 185: | decoration or embellishment save -> decoration or embellishment, save |
(er) | 186, 224, 278: | Drakkar uniform -> Drakkarim warrior [PAMoS] |
(er) | 203: | hear nothing, then you -> hear nothing; then you [LeRoy McSwain, Jan 2007] |
(er) | 207: | collect Banedon, then, once -> collect Banedon; then, once [LeRoy McSwain, Jan 2007] |
(er) | 207: | way out off Kaag -> way out of Kaag [LeRoy McSwain, Jan 2007] |
(er) | 208: | add 3 ENDURANCE points to your current score. -> restore 3 ENDURANCE points. [jc: maybe better (adding to current score implies adding above maximum value)] |
(er) | 210: | falls silent, then, as -> falls silent; then, as [LeRoy McSwain, Jan 2007] |
(er) | 218: | no reply, then, when -> no reply; then, when [LeRoy McSwain, Jan 2007] |
(er) | 220: | a Nadziranim -> a Nadziran [PAMoS] |
(er) | 223: | white light, then the -> white light; then the [LeRoy McSwain, Jan 2007] |
(er) | 223: | (Remember to erase the Backpack Item from your Action Chart.) -> (Remember to erase the used Lantern or Torch from your Action Chart.) [bk: Mostly agreed, but I'm not sure the word "used" is necessary.] [jb: Yeah, I'd go with "Remember to erase the Lantern or Torch from your Action Chart." It seems odd and confusing that this directive comes so late in the section. I also propose that we move it to the end of the first paragraph.] |
(er) | 224: | storeroom -> store room |
(er) | 227, 345: | Weaponmastery -> Grand Weaponmastery |
(er) | 235: | the huge cubes of marble that once comprised this section of Kaag's curtain-wall -> the huge cubes of marble that were once part of this section of Kaag's curtain-wall [tp] [bk: Agreed.] [jb: Agreed.] |
(er) | 238: | the corpse, then you -> the corpse; then you [LeRoy McSwain, Jan 2007] |
(er) | 240: | see nothing, then a -> see nothing; then a [LeRoy McSwain, Jan 2007] |
(er) | 244, 347: | cursing, then -> cursing; then [LeRoy McSwain, Jan 2007] |
(er) | 244: | grow louder, then, to -> grow louder; then, to [LeRoy McSwain, Jan 2007] |
(er) | 250: | zig-zag -> zigzag |
(er) | 251: | The fiery arrow -> The arrow [Your arrow is described as "fiery" even though it isn't. This section is accessible only if you don't cast Flameshaft.] [Neil McGrory Jan 2007] |
(er) | 253: | Drakkar spy -> Drakkarim spy [PAMoS] |
(ft) | 263: | Add ftn from parallel Section 62 [LeRoy McSwain, Jan 2007] |
(er) | 264: | The sound of footfalls outside the door warn -> The sound of footfalls outside the door warns |
(er) | 281: | Ice dragon (polymorphed Nadziranim) -> Ice Dragon (polymorphed Nadziran) [LeRoy McSwain, Jan 2007] [JC: I think it is only one transformed Nadziran, just as in section 169. (November 2008)] [PAMoS] |
(er) | 288: | agonising -> agonizing |
(er) | 295: | to disappear, then you -> to disappear; then you [LeRoy McSwain, Jan 2007] |
(er) | 304: | Magician's Guild -> Magicians' Guild [so: maybe?] |
(er) | 304: | Drakkar sentry -> Drakkarim sentry [PAMoS] |
(er) | 307: | Its sheer size and strength enables -> Its sheer size and strength enable [LeRoy McSwain, Jan 2007] [tp: While this fix seems right enough, for some reason construing "size and strength" as singular seems more natural to me... Dialectal usage, I guess. I say fix it.] [jb: Yeah, this one strikes me as an idiomatic quirk, but I agree that "size and strength" is probably a cliche phrase that now functions as a single object. However, I'd say fix it.] |
(er) | 310: | to avoid him -> to avoid it [the patrol] [LeRoy McSwain, Jan 2007] |
(er) | 315: | 215 -> 215. |
(er) | 318: | their haunches, then, with -> their haunches; then, with [LeRoy McSwain, Jan 2007] |
(er) | 324: | new-found -> newfound |
(er) | 328: | Pulling back its hood reveals it to be a Liganim, a thrall -> Ligan [PAMoS] |
(er) | 328: | glance up to see another Liganim peering over the parapet -> Ligan [PAMoS] |
(er) | 329: | duties here, then you -> duties here; then you [LeRoy McSwain, Jan 2007] |
(er) | 332: | the yard, then you -> the yard; then you [LeRoy McSwain, Jan 2007] |
(er) | Combat Rules Summary: | This is when ENDURANCE points of either character fall to 0. -> This is when ENDURANCE points of either character falls to 0 or below. |
(er) | Combat Rules Summary: | Pick number from Random-> Pick a number from the Random |
(er) | Combat Rules Summary: | Turn to Combat -> Turn to the Combat |
(er) | Combat Rules Summary: | to random number -> to the random number |
(er) | Combat Rules Summary: | when ENDURANCE -> when the ENDURANCE |
(er) | Combat Rules Summary: | ignored, -> ignored; |
Fixed (Not Errata) | ||
(ne) | Acknowledgements: | Chris Lundgren -> Christopher Lundgren [tw] |
(ne) | The Story So Far: | Gourmen -> Gournen |
(ft) | The Game Rules: | If you have successfully completed any of the previous adventures in the Lone Wolf series (Books 1-13), you can carry your current scores of COMBAT SKILL and ENDURANCE points over to Book 14. These scores may include Lore-circle bonuses. You may also benefit from the Disciplines that you've mastered (e.g. Weaponmastery, Curing, and Psi-surge bonuses) [DED: The text from the end of the Grand Master Disciplines section, namely "For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score" should surely be here too? Otherwise it almost implies that the +1CS +2EP per book bonus doesn't kick in until you complete The Captives of Kaag. I get the impression Joe Dever updated the rules for each book by cutting and pasting on his new-fangled word processor, and missed a few things! I know we've already put a footnote here to our "Rules Handbook", but it seems to me easier for the readers if we just insert this missing sentence.] [tp: I see what David's suggesting -- it would be clearer to put this +1 CS/+2 EP increase into Game Rules rather than Disciplines -- but I'm not sure why the text as-is implies that you don't get the bonus until after 14tcok. The increase is noted at the end of every Disciplines section starting from 13tplor, so you definitely get the benefit in time for book 14.] [ded: I seem to recall it was one of those things where I was industriously filling out my Action Chart for 20 minutes or so and then read that line and had to go back and amend something, and thought “doh, I wish Joe had mentioned that earlier”... but it’s not a huge big deal.] [jb: OK, I see. So a footnote saying something like "If you have completed the previous Grand Master adventure, remember to choose an additional Grand Master Discipline and add +1 to your basic COMBAT SKILL and +2 to your basic ENDURANCE."?] [so: Added this footnote to Books 14-20 and 22-28] |
(ft) | Grand Master Disciplines: | If you have the Discipline of Grand Weaponmastery with a Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow. -> If you have the Discipline of Grand Weaponmastery with a Bow, you may add 5 to any number that you pick from the Random Number Table, when using the Bow. [DED: I remember raising this before, and we decided not to change it, but re-playing Captives of Kaag I now feel sure it is a cut-and-paste error Dever has made from updating the Magnakai rules, because several of the sections where you use a bow have an explicit reminder that you should add 5 to the number you pick (e.g. 227, 335). This also makes sense in terms of Grand Weaponmastery being a cumulative improvement on Weaponmastery, as you have the original +3 bonus, combined with the +2 missile/projectile bonus gained with the rank of Mentora.] [jb: I searched the XML to find intstances where the reader is explicitly told to bonus (i.e. "add" followed by a number) for having "Grand Weaponmastery" with a "Bow". Here's the count from Grand Master and New Order series: 3 point bonus: 36; 4 point bonus: 1; 5 point bonus: 7. Also, in the New Order series, we start to see language like the following: "If you possess Grand Weaponmastery with Bow, remember to add 3 to the number you have picked." This seems to imply that the reader has already been instructed of the bonus and that this is the standard bonus. In all cases, these passages mention a 3 point bonus. It seems pretty clear that Joe thought of the Grand Weaponmastery bonus when using a bow as typically +3.] [tp: It's possible Dever intended the +3 to be an incremental improvement over the Mentora's +2, and forgot that pre-Mentora Weaponmastery already gave a +3. I suggest this because when I reread the Mentora improvements just now, I couldn't see at first what the problem was -- "it says you can add +2, which is less than +3!" What it doesn't say is that you add that to your existing bonus; you're supposed to remember that you have that bonus, I guess. So maybe, just maybe, Dever reread his own text and was mislead in the same way, thinking that he'd only ever mandated a +2 for Magnakai archers. Whether or not you think this is likely, it does suggest a solution that doesn't require massive editing of the GM series. We can simply treat Grand Weaponmastery as an incremental improvement to the Mentora bonus, and leave the standard Weaponmastery +3 to join Curing and Psi-Surge as a "hidden loyalty bonus". (Or make Grand Weaponmastery's +3 an import of the Weaponmastery +3 and have the Mentora +2 be the hidden bonus.) All this costs us is a single footnote (...per book).] [tp: given all the +5 bonuses and that one +4, should we footnote or edit the Discipline description to say something like, "...unless told to add a different bonus"?] [so: "You may actually be told to add a different value to your random number pick in certain sections. If you completed the Lone Wolf Magnakai series, remember that "when using a bow or thrown weapon and instructed to pick a number from the Random Number Table, add 2 to the number picked" (cf. Improved Disciplines for Book 12<link>). This bonus is in addition to any other bonuses you are told to add to the random number pick."] [so: Mongoose Publishing use 5 instead of 3 in the Equipment section. Use this instead?] [dd: Yes!] [so: Since +5 is clearly the author's intention, I've edited it down to this: <p>Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. <a href="http://www.projectaon.org/en/ReadersHandbook/NewsletterExcerpts#lwcn28"> Lone Wolf Club Newsletter 28</a>).</p> <p>If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of <bookref book="12tmod" section="imprvdsc">Mentora</bookref>, it seems that you should already be able to add 5 to numbers picked from the <a idref="random">Random Number Table</a> (i.e. the basic Weaponmastery with Bow bonus of 3 added to the Mentora bonus of 2 for all missile weapons). Likely, the author intended the Weaponmastery bonus at the Mentora rank to be a <quote>hidden loyalty bonus</quote> (cf. <a href="http://www.projectaon.org/en/ReadersHandbook/NewsletterExcerpts#lwcn28"> Lone Wolf Club Newsletter 28</a>). In view of this, the +2 Mentora bonus is therefore <em>not</em> cumulative with Grand Weaponmastery with Bow.</p> <p>Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.</p> Of course, it means that Books 21-28 also now require a footnote: <p>The rules in the Mongoose Publishing editions state that the bonus for Grand Weaponmastery with Bow is 5. Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.</p> ] |
(ne) | Improved Disciplines: | levels of Kai Grand Mastery you will -> levels of Kai Grand Mastery, you will |
(ft) | 21, 313, 320: | [50] If you possess Kai-alchemy [jfs: If you possess both Kai-Alchemy and Magi-magic and your endurance is less than 15 points you can get into a loop here that makes it possible to "cheat" until your endurance score is 15 points. Maybe it should be mentioned that you can only go through these sections once? It doesn't make much sense to allow Lone Wolf to keep trying destroying the sphere 15 different times.] [bk: The clearest solution would seem to be putting footnotes on 23 and 320 to indicate that you can only try the other skill if you haven't already. And on 131 while we're at it. (I have no problem with someone firing multiple arrows, but trying Kai-alchemy, firing an arrow, and trying Kai-alchemy again seems suspect.)] [jb: Agree with Ben: footnote 23, 131, and 320.] |
(ne) | 127, 181, 220, 319: | [so: Can we improve these puzzles for partially-sighted readers?] |
(ne) | 186: | lightheaded -> light-headed |
(ft) | 186: | Hurriedly you dispose of the Drakkar uniform and move to leave this temple -> Hurriedly you move to leave this temple [jc: What about if you come here through sections 268 and 347? Ignore the disposing of uniform sentence?] [Neil McGrory Jan 2007: You might not be wearing the Drakkar uniform; see route 224 -> 268 -> 347 -> 186] [bk: Ugh. Create a section 351 if LW is coming from 347 so he doesn't dispose of the uniform?] [jb: At first I was hoping that we could amend 61, 98, and 314 to have you remove the uniform there, but no such luck. Remove the offending language from 186 and make it a footnote: "If you are wearing a Drakkarim uniform, you dispose of it now."] |
(ne) | 203: | curtain on light -> curtain of light [LeRoy McSwain, Jan 2007] |
(er) | 243: | [jc: What about Magi-magic discipline and Flameshaft spell? Might I suggest the third option: "If you possess Magi-magic and have reached the rank of Kai Grand Guardian, turn to 52." also in section 52 add a footnote "Remember to erase an Arrow from your Quiver if you used the Flameshaft spell."] [so: A less convoluted method would be to add a footnote to 243 that says: "If you possess the Discipline of Magi-magic, you might consider it appropriate to make use of the Flameshaft spell to set light to the inflammable liquid. If so, deduct an Arrow from your Quiver and turn directly to 52."] [bk: Just for the sake of completeness, "If you possess the Discipline of Magi-magic and have reached the rank of Kai Grand Guardian..." Other than that, I do like your less convoluted suggestion.] |
(ne) | 250: | as you I can -> as you can [Reported by Simon Williams.] [Also reported by jonni via the EC] |
(ne) | 271: | flag stoned -> flagstoned [LeRoy McSwain, Jan 2007] |
(ne) | Footnotes (Disciplines): | mastery of an additional Kai weapon. ... you can choose an additional Weapon from the list to have Mastery of. -> mastery of an additional Weapon. ... you can choose an additional Weapon from the list to have mastery of. |
(ne) | Footnotes (Disciplines): | See the Grand Master Rules section of the Rules Handbook for details.-> See the Grand Master Rules section of the Readers' Handbook for details. [and link to: http://www.projectaon.org/en/ReadersHandbook] |
(ne) | Footnote (Section 3, 8, 20): | Link back to riddle source sections (i.e. add '...in Section xxx' to the end of each footnote). |
Rejected | |||
(er) | The Story So Far: | granite and gold, you -> granite and gold you | |
(er) | The Story So Far: | [paragraph 8] In the regions to the northeast of Magador and the Maakengorge,-> to the northwest of Magador and the Maakengorge [LeRoy McSwain Feb 2007] [so: IMHO, 'northeast of Magador' is correct] | |
(ft) | Disciplines: | Psi-surge -> hidden loyalty bonus [DED: If you have successfully completed previous Lone Wolf Kai or Magnakai adventures, where you possessed the disciplines of Mindblast and/or Psi-surge, you can still benefit from these COMBAT SKILL bonuses in the Grand Master books. Mindblast and Kai-surge cannot be used simultaneously. In Lone Wolf Club Newsletter No.28, Joe Dever referred to these as "hidden loyalty bonuses" for players who had completed earlier books] [SO: See the Readers' Handbook | |
(er) | The Story So Far, 176, 328: | Nadziranim sorcerers -> Nadziran sorcerers (cf. 18dotd Section 164 Errata) | |
(er) | The Story So Far: | Nadziranim power -> Nadziran power (cf. 18dotd Section 164 Errata) | |
(ft) | Disciplines: | Huntmastery -> hidden loyalty bonus footnote [DED: Suggested footnote: If you have successfully completed previous Lone Wolf Magnakai adventures, where you possessed the discipline of Huntmastery, you can still use this to avoid having to tick off a meal when instructed to eat in in the Grand Master books. In Lone Wolf Club Newsletter No.28, Joe Dever referred to this as a "hidden loyalty bonus" for players who had completed earlier books. Note that Ixia is an icy desert, so you will not be able to use your basic Kai Discipline of Hunting in this way.] [SO: See the Readers' Handbook | |
(ft) | The Game Rules: | Note that this list is not identical to the one used in The Plague Lords of Ruel: this list is missing the Silver Bracers and Korlinium Scabbard. These items are restored to the list of permissible items from the Kai and Magnakai series again in The Deathlord of Ixia. Presumably, therefore, it should be permissible to leave the Silver Bracers and Korlinium Scabbard in safekeeping during the intervening books and retrieve them at the outset of The Deathlord of Ixia. [DED: I can't recall the discussion where we decided upon this. My own presumption was that this was simply a typo, and you should be able to bring the Silver Bracers and Korlinium Scabbard (otherwise how could they reappear in The Deathlord of Ixia). I can't see any gameplay rationale by which you wouldn't be able to wear the silver bracers in books 14, 15 and 16, and the Korlinium Scabbard doesn't even take up space as one of your 12 items.] | |
(ft) | Disciplines: | Hidden Loyalty Bonus for Curing -> proposed footnote: [DED: Suggested footnote: If you have successfully completed previous Lone Wolf Kai or Magnakai adventures, where you possessed the disciplines of Healing and/or Curing, you can still restore 1 lost EP for each section without combat in the Grand Master books. Such bonuses are not cumulative - the point from Curing replaces the one from Healing. In Lone Wolf Club Newsletter No.28, Joe Dever referred to these as "hidden loyalty bonuses" for players who had completed earlier books.] [SO: See the Readers' Handbook | |
(ft) | Disciplines: | Weaponmastery -> new footnote for hidden loyalty bonuses [DED: Suggested footnote: If you have successfully completed previous Lone Wolf Kai or Magnakai adventures, where you possessed the disciplines of Weaponskill and/or Weaponmastery, you can still benefit from these COMBAT SKILL bonuses in the Grand Master books. Such bonuses are not cumulative - bonuses from Weaponmastery replace those for Weaponskill, and bonuses from Grand Weaponmastery replace both of these. In Lone Wolf Club Newsletter No.28, Joe Dever referred to these as "hidden loyalty bonuses" for players who had completed earlier books.] [SO: See the Readers' Handbook | |
(er) | Equipment: | To find out how much gold is in the pouch, pick a number from the Random Number Table and add 20 to the number you have picked. [jfs: It seems unnecessary to keep giving Lone Wolf Gold Crowns in every adventures since they are actually not used at all until #16 (no merchants are found there). Wouldn't it be better if (since you are going from the Monastery) you do not roll if you already have Gold Crowns?] [SO: Accruing extra Gold Crowns in the early books may help in the later books.] | |
(er) | Equipment: | [Does Grand Weaponmastery with Bow give +3 or +5 when picking a number from the RNT? (cf. 14TCoK Section 73)] [jb: +3] | |
(er) | Equipment: | Bows and Arrows - If you have the Discipline of Grand Weaponmastery with a Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow -> "...you may add 5 to any number..." ? [DED: Not sure if this is a typo in the rules or deliberate: I thought the original "+3" bonus for arrows matched the +3CS for Magnakai weaponmastery? And when you progress to higher ranks, the bonus rises to higher values? - actually maybe not, advanced discipline for Mentora gives you an extra +2 on a fired or thrown weapon, whilst advanced discipline for Scion-Kai gives +4 CS in general - so they're not the same thing - however do we want another "hidden loyalty bonus" footnote to say you can still use your Mentora Weaponmastery bonus?] | |
(er) | Grand Master's Wisdom: | a wise choice will enable any player -> a wise choice will enable all players (to agree with 'their' in number) [LeRoy McSwain, Jan 2007] | |
(er) | Wisdom: | at all, so -> at all; so [LeRoy McSwain, Jan 2007] [so: Does this affect any other LW book?] | |
(??) | 1: | You will have 48 hours in which to complete your mission. If, after the two days have elapsed, you have not returned, Rimoah will be forced to assume that you and the Guildmaster have perished. The dust storm will not last for more than two days, after which time there is a grave danger that the Skyrider will be spotted and attacked by the Kraan and Zlanbeasts which are known to patrol the skies around Kaag. [DED: I'm not sure what we could realistically do about his one, but in section 309 it states that "A coal-black curtain-wall constructed of massive blocks of smooth, featureless stone, encircles this city, forty miles wide. At its centre there arises a gigantic citadel of black marble, pyramid-shaped and slitted with numerous vents to allow what passes for air to circulate within. Its highest point towers two miles above the desolate plain." This implies that Lone Wolf has to walk at least 40 miles plus ascend 2 miles in the air to complete his mission, all within 48 hours. I know that he's a Kai Grand Master, but this seems to be a bit optimistic on Rimoah's part! Still, Lone Wolf manages it so I guess I should stop complaining ;)] [tp: If it were a hiking expedition, Naismith's Rule would say it takes just over 45 hours. I think it's plausible, given that Lone Wolf is a Grand Master and can no doubt manage a two-day hike without rest and faster than average, but it does underscore just how desperate a mission this is.] | |
(er) | 6, 162, 205, 211: | sun-sword -> Sun-sword | |
(er) | 10: | unbeknown -> unbeknownst | |
(er) | 13: | items -> Items [LeRoy McSwain, Jan 2007] | |
(ft) | 20: | footnote[6] This section corresponds to the correct answer to the lock on the 'stout steel-sheathed doors'. [It is only a stout steel sheathed door if coming from ref 181, but a forged kagonite door if coming from ref 319] [LeRoy McSwain, Jan 2007] | |
(er) | 37, 110, 246, 308, 326: | item -> Item [LeRoy McSwain, Jan 2007] | |
(er) | 38, 343, +others: | not over, it has -> not over; it has [LeRoy McSwain, Jan 2007] | |
(er) | 66, 101, 207, 350, Cap XX: | South Gate -> south gate | |
(er) | 88, 309: | North Gate -> north gate | |
(er) | 99: | If you have the skill of Grand Pathsmanship, add 3 to the number you have picked. -> If you have the skill of Grand Huntmastery, add 3 to the number you have picked. [Sasha Cooper: The test is of reflexes, not forewarning - why would Pathsmanship be relevant?] [also: Urquan] [jb: Given that the normal bonus for Grand Weaponmastery is +5, I don't think it's clear that this +3 bonus is meant to be for Grand Weaponmastery.] | |
(er) | 107: | If you have reached the rank of Kai Grand Guardian in the Discipline of Grand Huntmastery, -> If you have reached the rank of Kai Grand Guardian, [jc: You are already using Grand Huntmastery] [so: The way the text is written, this is not an error; whether or not you are already using the Discipline, the focus is on whether you have reached the Level of Kai Mastery.] | |
(er) | 148, 327: | winds its way -> wends its way [LeRoy McSwain, Jan 2007] [bk: I would say that people wend, and a road winds. (So LW could wend his way down the corridor, but the corridor winds its way.) Merriam-Webster seems to indicate that "wend" can only be used with animate objects. http://www.merriam-webster.com/dictionary/wend?show=1&t=1312649743 ] [jb: OK as-is.] | |
(er) | 180: | If you wish to keep this Statuette of Zagarna, record it on your Action Chart as a Special Item which you keep in your Backpack. If you already carry the maximum number of items allowed, you will have to discard one in its favour. -> If you wish to keep this Statuette of Zagarna, record it on your Action Chart as a Backpack Item. If you already carry the maximum number of items allowed, you will have to discard one in its favour. [DED: This is the same problem as per the Statuette of Slutar in 176, only this time it tells you you must discard an item in its favour (I guess Zagarna is bigger than Slutar :) It doesn't make sense to carry a Special Item in your Backpack, and it means the "maximum number of items allowed" is ambiguous: does it mean 10 backpack items or 12 special items? I think the easiest fix is to call this a Backpack Item.] [jb: No. See the Fix for 176 above.] | |
(er) | 235: | East Gate -> east gate | |
(er) | 293: | Nadziranim sorcerer -> Nadziran sorcerer (cf. 18dotd Section 164 Errata) | |
(er) | 328: | from best Durenese oak -> from the best Durenese oak [LeRoy McSwain, Jan 2007] [bk: I feel like Joe was trying to be poetic here. E.g., "from finest Durenese oak" would definitely be poetic, so changing the adjective shouldn't affect things. That said, it does sound a bit awkward as written.] [tp: Like Ben, I read this as comparable to "finest Durenese oak", but somehow more awkward than that. I'm undecided.] [jb: Reject] |