A modo personal, me gustaría saber el efecto que tiene el ojo de Tritón, ya que creo que usando este objeto le daríamos algún poder al demonio, pero son mis elucubraciones

160.160.
You leave the teardrop in the mask's one eye and then cross the room to the archway. Before continuing, remember to cross the tear off your Character Sheet. Now turn to 288.
288.288.
You are at the foot of a rough stone stairway that winds up around the walls of a narrow, circular tower. Staring into the gloom, you discern a crimson glow far above. You climb up and up - hundreds of feet, it seems. At last you reach the top of the tower. There is only one door off the landing - a heavy iron portal with a glowing, gloating red face inscribed into it. It swings back as you step towards it, and you pass through into what must be the topmost chamber of the tower. The wind shrieks through the open windows. Outside you can see massive, ponderous storm clouds against the starless night sky. There is a curtained alcove on the other side of the chamber. As you cross over to it, a sibilant voice seems to speak from within you, extolling the virtues of an eternity in service to the demon. Roll two dice. If you score less than or equal to your PSI score, turn to 45. If the dice roll exceeds your PSI score, turn to 206.
45.45.
Slank is using his foul magic to try and persuade you to serve him, but no demon will ever corrupt an honourable and undaunting spirit like yours. Grimly, you push the curtain aside. Turn to 46.
46.46.
Did you leave either the clover or the teardrop on Slank's mask? If so, turn to 204. If not, turn to 282.
204.204.
Smiling viciously, Slank steps from the alcove and towers over you in his robes as black as the night. At first glance his face might almost be considered handsome - but then you see the clouded, sightless right eye, the face around it scarred and mutilated by terrible burns. The other eye shines with an awful, corrupt light, and the expression twisting those fine features is one of utter and inhuman evil. From outside the tower comes the rumble of distant thunder, and Slank answers it with triumphant laughter.
If you have Elvira Faze's teardrop, you can cast it into his eye - turn to 303. If you don't have this item, you must fight him - turn to 257.
257.257.
Slank advances on you with a panther's grace, his robes fluttering in the breeze. There is a cold, damp, earthy smell like a waiting grave. You see that the talons of his right hand are almost a cubit long; they sparkle like crystal and are obviously razor-sharp.
SLANK VIGOUR 24
Roll two dice:
score 2 to 8 You are struck; lose 3 VIGOUR
score 9 to! 12 The demon loses 3 VIGOUR
If you manage to defeat him, turn to 137.
A ver si apetece ver otras rutas y, si no, aclaramos dudasprofesorinternet escribió: ↑12-Jul-2024, 13:20 A modo personal, me gustaría saber el efecto que tiene el ojo de Tritón, ya que creo que usando este objeto le daríamos algún poder al demonio, pero son mis elucubracionesy quisiera saber las del autor del libro
32.32.
The mask is so cold that it burns your fingers. You try to wrap it in your cloak, but you can still feel the unnatural chill of it sapping your body heat. You cannot take it with you then. Will you take an item from your backpack (turn to 181), or leave the room (turn to 288)?
139.139.
You leave the newt's eye in the eyeslit of the demon mask. There seems to be nothing else you can do here, so you cross the icy floor to the archway and step through. Turn to 288.
46.46.
Did you leave either the clover or the teardrop on Slank's mask? If so, turn to 204. If not, turn to 282.
282.282.
Smiling viciously, Slank steps from the alcove and stands before you, huge and awesome and casting no shadow. You hear the rumble of the approaching storm, drowned out by Slank's laughter. His surcoat and boots and vambraces are as black as the night and trimmed with silver; his pale skin has a translucent gleam. At first glance the face might almost be considered handsome - but then you see the clouded, sightless right eye, the face around it scarred and mutilated by terrible burns. The good eye shines with an awful, corrupt light and the expression twisting those fine features is one of utter and inhuman evil.
Slank holds a lacquered mask in his left hand, and he brings this up now to cover his face. The mask has a quartz lens which shields his good eye, so even if you have the teardrop you cannot use it. Neither is there time to draw your bow - you must fight him. Turn to 257.
104.104.
You leave the clover in the mouth of the demon mask. That should prevent Slank from touching it. Remember to cross it off your Character Sheet. You trudge across the icy floor to the archway and step through. Turn to 288.
46.46.
Did you leave either the clover or the teardrop on Slank's mask? If so, turn to 204. If not, turn to 282.
204.204.
Smiling viciously, Slank steps from the alcove and towers over you in his robes as black as the night. At first glance his face might almost be considered handsome - but then you see the clouded, sightless right eye, the face around it scarred and mutilated by terrible burns. The other eye shines with an awful, corrupt light, and the expression twisting those fine features is one of utter and inhuman evil. From outside the tower comes the rumble of distant thunder, and Slank answers it with triumphant laughter.
If you have Elvira Faze's teardrop, you can cast it into his eye - turn to 303. If you don't have this item, you must fight him - turn to 257.
303.303.
The little girl's teardrop is like an acid to Slank. He screams in rage and pain and clutches at his eye. Did Luther Faze explain to you the purpose of the armour fragment and the nun's hair? If so, turn to 293. If not, turn to 172.
293.293.
As Slank flails about blindly, you raise your bow and shoot the specially prepared arrow straight into his evil heart. He falls dead at your feet. Turn to 137.
137.137.
Do you have the ashes of a saint? If so, you scatter these over the demon's body - turn to 309. If you don't have these, turn to 122.
309.309.
From an upper window you watch the exodus of the thousands of souls Slank had kept imprisoned here, some of them for aeons. They file from the castle and out across the swamps, where they fade from your mortal sight as they pass into the afterlife. You scan the milling throng for Luther Faze and finally catch sight of him - capering merrily, he dances away from the castle towards whatever fate the afterlife reserves for merchants . . .
At last you are alone in the castle. You descend through the empty halls and stride away across the marshes. You do not look back until you reach the Mungo Hills, and by then there is no sign of the castle.
As you make your way back towards the town, you find that seers and wizards have already learned of your success. Balladeers roam the villages singing epic songs which tell of the archfiend's destruction and which refer to you as Demonslayer, Knight of Souls, and several other flattering titles.
Jasper and his brothers have invited the whole town to an alfresco party in your honour. You are carried shoulder-high through the streets to the main square, where Jasper delivers a long speech and then presents you with a chest containing a king's ransom in gold, silver and precious jewels!
Now that you are rich, you look forward to enjoying your new wealth in the peace and quiet you have earned.
Las monedas servían únicamente para ese momento concreto. Respecto a los "prisioneros", eran trampas preparadas por Slank con el objetivo de cascarnos, algunos nos planteaban acertijos, otros nos invitaban a jugar a un juego... locuras típicas de un demonio