a alguien que retienen lo primero que hacen no es quitarle las pertenencias?

a mi también me suena a trampa , pasando de el,
a una mala ya sabemos donde esta
277.277.
You find a twisting flight of steps leading up out of the dungeon. To your immense relief, the door at the top is not locked and you emerge into the candlelit entrance hall. You decide to try the stairs - turn to 103.
103.103.
You climb up to the first floor landing. From here you can go left (turn to 27) or right (turn to 284).
27.27.
You advance along a narrow corridor illuminated by the amber glow of oil lamps. Shortly you come to a door in the left-hand wall. A few metres further, on the other side of the corridor, you see another door. Will you:
Try the door to your left? Turn to 17.
Try the door to your right? Turn to 264.
Continue along the corridor Turn to 135.
17.17.
The door seems to be barred or barricaded shut. If you wish to knock, turn to 180. Otherwise, you may try the door in the other wall (turn to 264) or carry on to the end of the corridor (turn to 135).
180.180.
You pound the door with your fist, producing a booming echo. After a few moments a small panel slides back and the occupant of the room examines you. You see his eyes alight on the talisman Jasper gave you; immediately he gives a cry of delight and starts to clear his barricade from the other side of the door. You wait nervously in the passage, praying that all this noise won't alert the demon. Finally the door opens and the old man ushers you in. The place is a vast, vaulted library with all manner of books and pamphlets lining every inch of the walls from floor to ceiling.
'You've come at last!' says the old man, crying with joy. 'I knew my lads wouldn't let me down - I'm Luther Faze, of course.' He shows you to a leather armchair by the fireplace and thrusts a glass of tawny port wine into your hand. Obviously, although Slank's prisoner, he is. not completely without creature comforts. He takes down a musty tome and opens it at a chapter headed Dealing with Demons. 'Now listen carefully, for there isn't much time. You should have a number of items, and this book describes how each item will affect Slank. Firstly, a four leaf clover will have much the same effect on him as a crucifix has on a vampire - he won't want to touch it or go anywhere near it. Second, if you throw my daughter's teardrop into his left eye you'll blind him completely, as I've already managed to destroy his right eye. Now, do you have the fragment of knight's armour and the hair of a nun?'
If you have both these items turn to 169. If not, turn to 10.
169.169.
Following instructions in his book, Luther affixes the sliver of armour to the point of one of your arrows. He then restrings your bow using the nun's hair. This will kill Slank at once if you shoot him through the heart,' he explains. 'Lastly, then, do you have the ashes of a saint?'
If you do, turn to 275. If not, turn to 88.