ÔnÅ 5TORY 50 FAR ... For Wayne You are a Grand Master of the New Order of the Kai - the warrior elite of Sommerlund. It is the year MS5083, thirty-three years after the First Order ïÉ the Kai were almost wiped out by the Darklords of Helgedad. These champions of evil, who were sent by the Dark God Naar to destroy your fertile world of Magnamund, have since been destroyed. Lone Wolf, the leader of your illustrious fighting order, was the sole survivor of the masssacre. As a young Kai initiate he stood amidst the burning wreckage of the old Kai Monastery and vowed to avenge the slaughter of his comrades. Én the year MS5075 he ,kept his pledge when alone he infiltrated the foul 'domain of the Darklords and destroyed the infernal city of Helgedad, the base of their evil power. With the fall of Helgedad, chaos befell the Darklord armies who had, until then, been posed to conquer all Magnamund. Quickly their disorder escalated into a mutinous civil war which allowed the Freeland Alliance armies of Magnamund time in which to recover and launch a successful CDunterroffensive. Against all odds, a swift and total victory was secured over the feuding armies of evil. Following the demise of the Darklords, peace reigned in your homeland of Sommerlund. Under the direction of Lone Wolf the ruined monastery of theKai was rebuilt and restored to its former glory, and the raising of a New Order of Kai warriors was 11 swiftly established. Õïõ are one of this new generation of Kai recruits. Õïéé were born in Sommerlund in the year MS5063, during the time of the war against the Darklords. When you were seven years old you were sent by your father to the Kai Monastery. There, under the tutelage of Lone Wo!f, you developed your martial skills and honed the special Kai abilities which lay dormant within you. During the years that foIIowed, your skills were nurtured and sharpened to perfection by long hours of study and rigorous training. Your excepptional talent helped you master all of the Kai and Magnakai Disciplines, and you rose swiftly through the ranks of the New Order to become one of ïnlÕ five who now hold the high rank of Kai Grand Master. It is an achievement which has brought great honour ééñïn you and your family. ln the year MS5077 your skill andcourage were put to the test when an attack was launched ééñïn the Kai Monastery during Lone Wo!f's absence. ÂÕ means of a Shadow Gate (an astral corridor between the physical world of Sommerlund and the many ethereal domains which lie beyond it), Naar sent forth a host of dragon-creatures to besiege the monastery and lay waste. to all Sommerlund. He had chosen his time well, yet his evil plan was thwarted by the tenacious defence that you and your brethren maintained ééntié the siege was raised by Lone Wo!f and the King's army of Sommerlund. During the six years that have elapsed since the defeat of his minions, Naar has endeavoured to enact his vengeance ééñïn the Kai. He commands many agents of evil ééñïn Magnamund, and quietly 12 they wait in the shadows for the day when they can serve their fell master. One such agent was Baron Sadanzo of Siyen. The kingdom of Siyen is one of the richest countries in the continent of Southern Magnamund, and it is also one of Sommerlund's oldest allies. Sadanzo had its ruler, King Oridon, brutally assassinated so that he could lay claim to the throne in the absence of Prince Karvas, Oridon's ïnlÕ son, who lived in exile ééñïn the remote Isle of Sheasu. The Baron was a disciple of Naar and he possessed a sorcerous power that had turned the minds of the Siyenese Court to his will. ÂÕ use of sorcery he made them support his ascenndance to the throne. It was a dangerous threat to Siyen, yet all was not lost. The constitution of Siyen decreed that Prince Karvas had, ééñïn the death of his father, 60 days in which to lay claim to his rightful heritage. ÏnÉÕ if he failed to return in time would Sadanzo be elected the new King. Lone Wo!f promised to prevent Baron Sadanzo from usurping the throne, but it was a /pledge that ïnlÕ you could fulfil. At the time of King Oridon's assassination, you were engaged ééñïn a mission in Southern Magnamund and were closer to the Isle of Sheasu than any other Kai. õñïn successful completion of your mission, Lone Wolf ordered you to forgo your return to the Kai Monastery and journey instead to Sheasu to seek out the exiled prince. Your new mission was to find Karvas and escort 'him safely home in time to claim his throne and thwart Sadanzo's plan. Despite great adversity you succeeded; Prince Karvas was duly elected King and the evil Baron Sadanzo and his followers were put to the sword. ln recognition of your coLIrage and yoLIr invaluable help in saving his 13 realm from Sadanzo' s tyranny, the newly crüwned King Karvas made you an honourable knight of Siyen. Healso placed Go/den Star, his royal sailling ship, at your disposal to help speed your return home to Holmgard - the Sommlending capital. Shortly after dawn ïn a cool mid-autumn morning, the sleek royal Siyenese clipper glid.ed into Holmgard harbour. Despite the early hour, an escort of the King's Guard were standing by in readiness to convey you by carriage directly to the Kai Monastery where you were greeted and warmly congratulated by your fellow Grand Masters. You also received glowing praise from Supreme MasterLone Wolf for successfully commpleting your missions and for upholding the finest traditions of the Kai.It felt good to be home after so many months abroad and you were looking forrward· to settling back into the routine of the Monastery. But your hopes were soon dashed when, later that day, you were summoned by Lone Wolf to a private audience with him in his chambers. The news he had to impart came as an unexpected shock. 'We must prepare for a crusade, Grand Master,' he said, as he unfurled a large vellum map of central Magnamund and spread it upon the granite floor of his vaulted chamber. 'War rages anew in the Stornlands, and its ravenous flames threaten to devour our allies within the Freeland Alliance.' Lone Wolf unsheathed his mighty sword - Sommmerswerd - and, using the tip of its golden blade, he pointed to a land-Iocked realm east of the great River Storn. 'This is Eldenora, the source of the problems we must face. Since the fall of its former 14 ruler, Prince Lutha, a new lordling has arisen to snatch the reins of this lawless realm. He is not of noble birth, yet he has crushed all royal opposition and taken upon himself the title Lord Vandyan of Eldenora. Earlier this year he swelled the ranks of his arfuy with regiments of Magadorian and Ogian mercenaries. After having falsely accused his peaceful neighbour - Delden - of violating Eldeenoran territory, he stationed these mercenaries along his northern border. When Delden mustered its army to counter the threat, Vandyan accused them of aggression and promptly declared war. The campaign was swift and brutal; Delden's army was broken in battle and its people are now enslaved by this tyrant. Emboldened by his martial success, Vandyan carried the war further afield. Magador, its defences already weakened by the defection to Eldenora of its best mercenary regiiments, was the next to crumble. ÂÕ mid-summer Vandyan's army had crossed the River Storn and captured Salony. Word reached us from neighhbouring Lyris that a steady stream of fresh troops were arriving from Eldenora to bolster the ranks of its occupying armies. Clearly Lyris, with its ancient city of Varetta, was the next jewel to be added to Vandyan' s shameful crownof conquesto' Lone Wolf interrupted the briefing to open a door to an adjoining antechamber, and through this doorway shuffled an old man clad in a hooded robe of dyed brown linen. 'May É introduce you to Gwynian the Sage,' said Lone Wolf, reverently. 'He has travelled from Varetta to seek our aid.' The name Gwynian was well-known to you, for this wise sage had helped Lone Wolf ïn many 15 16 enemy at bay, but with hundreds of Vorka reeinforcements arriving unchecked, it was simply a matter of time before Vanamor would be overrun. 'The Vorka are the key to Vandyan's military succcesses,' said Lone Wo!f. 'Ifwe are to defeat him and save our allies, then we must cut offhis reeinforcements at the source.' 'This is so,' replied Gwynian, 'and we do know from where the Vorka have sprung.' The sage stooped and pointed with a gnarled finger at the middle of the vellummap. 'Our agents have reported they comefrom here ... Duadon. It is the Eldenoran capital. Thousands of Vorka have been observed marching out from this walled city to bollster Vandyan's armiesin the field, yet nï Vorka have ever been seen entering the city from elseewhere. This can mean but one thing: the Vorka horde is being created somewhere within Duadon itself.' 'But how?' you asked, incredulously. 'Is Vandyan a great sorcerer?' 'Íï, he is not a -sorcerer, great or otherwise,' replied Gwynian, knowingly. 'But he has disscovered an ancient force that was thought to be lost for ever. There is ïnlÕ one power in Magnaamund capable of creating the Vorka: the power of the runes. Vandyan has discovered the lost runes of Agarash the Damned.' Gwynian told of how, millenniums ago, Agarash the Damned had battled with the Elder Magi in a war that had lasted for more than a thousand years. Nearing the end of this epic confrontation, as his vitality waned against the goodly magic of the Elder 17 occasions in the past and his name was revered by the Kai. But this was the first time you had met him in person and you fe1t greatly honoured. Én turn, Gwynian praised .youfor the victories you had achieved since becoming a Kai Grand Master. õñïn Lone Wo!f' s invitation, he approached the map and took over the briefing. 'Since my arrival here, sadly Ihave learned that my beloved city of Varetta is besieged by Vandyan's horde,' he said, with quiet solemnity. 'Lone Wo!f has already told you that the Eldenorans are receivving a constant supply of reinforcements. This fact alone would be' of grave concern, but it is the nature of thesetroops that disturbs us more. They. are neither human nor mercenaries. They are Vorka, a fighting breed of agarashi that became extinct following the destruction of their master Agarash the Damned - several millenniums ago ... or so we had believed. Now the Vorka have reappeared in great numbers. They are armed, trained, and utterly subservierét to the commands of Lord Vandyan.' As Gwynian continued the briefing, you learned that the war had escalated greatlysince the arrival of the Vorka. Ôï the south, Eldenoran armies had seized the. city of Ô ekaro and were marching across the Slovarian Plain, driving the battle-w~ary Slovians before them. Ôï the west, Vandyan's armies had invaded Palmyrion andwere within reach of Vanamor, the' capital. Lone Wo!f informed you that Guildmaster magicians had travelled to Palmyrion by skyship to assist its ruler, Elector Manatine, muster his country'sdefences. With his help the Palmyrions were holding the Magi, the evil Agarash encapsulated the essence of his remaining powers into tablets of obsidian and crystals of jet. Agarash knew that he was doomed, but if he were able to preserve some of his powers in this way, so that they could be used by future dissciples of Naar upon Magnamund, theÞ the legacy of his terrible rule would survive beyond him. Three obsidian tabletswere engraved with marks, or runes, to distinguish their fell origin, while a further seven crystals were fashioned into likehesses of the Kai lorestones and called Doomstones in mockery of those goodly gems of power. 'Since the demise of Agarash, some of the Doommstones have surfaced to ensnare and empower Naar's lowly agents,' said Gwynian. 'But the Doomstones cannot create Vorka. Only the runes hold this power. It has long been believed that they perished with Agarash himself in the destruction of Naaros, his legendary stronghold. Now, it seems, they have finally surfaced once more . . . and have fallen into the hands of Lord Vandyan.' Lone Wolf vowed that he would help Gwynian raise the siege of Varetta and secure for him the freedom of Lyris. The New Order Kai were told to prepare for a crusade against Eldenora, and valuuable help was provided by High Mayor Kordas of Casiorn. At his own expense, this rich merchant ruler raised an army of mercenaries in Anari, Firalond and Kakush, and he sent them to the town of Quarlen to prevent the enemy from crossing the River Quarl. These mercenaries are skilled soldiers and have been paid handsomely, but they lack gifted leaders. It was agreed that the Kai would proovide this leadership, with Kai Grand Masters and 18 lesser ranks assuming command of mercenary regiiments upon their arrival in Quarlen. 'Three days hence, we begin the ride to Quarlen,' said Lone Wolf. 'Armed with our knowledge, our courage, and our Disciplines, É vow we Kai shall turn back thetide of evil that now threatens to connsume our allies.' ,./.,,,. ÔnÅ GAME RULES //,. '/. /, _ ... ,~-"""''/' /-" ,-'7. ":,..:-~. d(/'t '//'ð"~-? /~.~,>. ,,'." ã ou keep a record of your adventure ïn the Action Chart that you will find in thefront ofthis book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. During the years you have spent in training at the Kai Monastery you have devoted yourself to further developing your fighting prowess (COMBAT SKILL) and physical stamina (ENDURANCE). Before you begin this New Order adventure you need to measure how effective your training has been. Ô ï dothis take a pencil and, with your eyes closed, point the blunt end of it ïn to the Random Number Table ïn the last page of the book. If you pick a Ï it counts as zero. The first number that you pick from the Random Number Table in this way represents your .COMMÂÁÔ SKILL. Add 25 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart (ie, if your pencil fell ïn the number 7 in the Random Number Table you would write in a COMBAT SKILL of 32). When you fight, your COMBAT SKILL will be pitted against that of your 19 enemy. Á high score in this section is therefore desirable. The second number that you pick from the Random Number Table represents your powers of ENDURANCE. Add 30 to this number and write the total in the ENDURANCE section of your Action Chart (ie, if your pencil feH ïn the number 8 ïn the Rqndom Number Table you would have 38 ENDURANCE points). If you are wounded in combat you wiH lose ENDURANCE points. If at any time your ENDURANCE points faH to zero, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points cannot rise above the number you have when you start an adventure. If you have successfully completed previous adventures in the Lone Wolf New Order series (Books 21-23), you can carry your current scores of COMBAT SKILL and ENDURANCE points over to th_.s adventure. You may also carry 6ver any Special Items, Kai Weapon, normal weapons and Backkpack Items you had in your possession at the end of your Iast adventure, and these shouId be entered ïn your new Action Chart. PIaying Ôiñ: Õ ïõ may· use a 10-sidecl die instead of the Random Number Table if you find it more convenient. ~~:t' .', Ø'''--~~¼~''~' ---~/_;>77~~ ",,---,-......,..-- _ '7'"-'-''''' --';7; --';:..i;;;;:t~ t 'P~~~: '-c /YOUR ,ÌÉ N~~/~ /, ///,,://Í > .,.,' .' - • }, It has long been the tradition of your eHte warrior caste to bestow a new name õñïn each young novice when they complete their first year' s trainning at the Kai Monastery. Kai names are chosen by senior Kai Masters with the aim of reflecting the individual strengths and quaHties of each novice. Õ ïõ may create your own Kai name for yourself, or you can generate a Kai name at random using the name tables below. Ôï generate a Kai name, pick a number from the Random Number Table and consult Ô able Á. The name which corresponds to the number you have picked is the first part, or prefix, of your Kai name. Now pick a second number from the Random Number Table and consult Ô able Â. The name which corresponds to the numberyou have picked is the second part, or suffix, of your Kai name. Put the prefix and the sufffix together and youhave your own personal Kai name. Õïõ can record your personal ÊaÉname ïn the book plate which appears ïn the inside front cover of this book. 20 21 ÔÁÂÉÅÁ (Êòéi næIme prefix) 0= Swift 1 = Sun 2 = True 3 = Bold 4 = Ìïïn 5 = Sword 6 = Wise 7 = Storm 8 = Rune 9 = Brave ÔÁÂÉÅ (Kai name suffix) 0= Blade 1 = Fire 2 = Hawk 3 = Heart 4 = Friend 5 = Star 6 = Dancer 7 = He]m 8 = Strider 9 =Shield Õ ïõ can. use woodland animals as guides and you are able to block a non-sentient creature's sense of taste and smell. Cü·~·.,..-"'---,---_· 7';/',. ~._p,; ,//"0 ;~r---p777.//"Ã-·.··-//f"'''//Ã~".º' -------Ã,---;;;,-, Y;;~/. ",C, . ÊÁÉ AND"MAGNAÊAI .< /. DISCIPLINES / ",- "',,,/ ./."" .///.' Å_Ï,' /// ••• ',., Õ ïõ are able to restore ENOURANCE points lost as. a direct result of combat. Õ ïõ may restore 1 ENOURRANCE point for every numbered section ïÉ the book you pass through in which you are not involved in further combat. The maximum number of ENOURRANCE points that can be restored in this way is limited to 10 per adventure. Õ ïõ also possess the ability to heal the wounds of others, and you can neutralize the harmful effects of most poisons, venoms, and toxins. During your distinguished rise to the ranks of the New Order of Kai Grand Masters, you have become proficient in all of the basic Kai and Maggnakai Disciplines. These Disciplines provide you with a formidable arsenal ïi natural abilities which will serve you well. Á brief summary of your skills is given below: Õ ïõ can hide effectively in most environments, mask any sounds made during movement, and you can cause minoralterations of your own physical appearance. Õïõ are also able to mask your own body heat and scent. Õ ïõ are proficient with all close combat and missile weapons. Õïõ are a. master of unarmed combat and suffer nï COMBAT SKILL loss when fighting bare-handed. Õïõ are an expert hunter of food in the wild. You possess great physical agility and a keen sense of vision (day and night). Your sensesof hearing and smell are especially acute. Õïõ are able to communicate with most animals and have limited control over hostile creatures. 22 23 Õ ou are able to understand most languages, magiical symbols and hieroglyphics. You are expert at reading footprints and tracks. You have an intuitive knowledge of the compass points and can detect the threat of an enemy ambush up to a distance of 500 yards. You possess an ability to cross terrain without leaving tracks. Õ ou can converse with senntient creatures and mask yourself from psychic spells of detection. Õ our famous Kai sixth sense can warn you of immiinent . danger. Õ ou can detect invisible or hidden enemies, and you are able to communicate teleepathically. Õ ou can recognize magic-using and/or magical creatures, detect psychic residues, and you have a Iimited ability to leave your corporealbody ('spirit-walk') for short periods. [f;;;;~ :::;:'Í' EW' ä RDER ÊÁé GRAND:/;' ,:;;:<1 ~ ~:Y/ij'p~''''; ".. _ "é/ '\,. É" Ø%~"%· ,/, MASTER DÉSCÉÑLɺ\.ÔÅS , .. n. ,Õ/, ~;~ .~~.~o/ ////r/ '. , ~ " ,,»/. 6/!/-~ ié;: ;- .. ~>'" '. ,. ". """"é.. '~ ,,//.,.', .• _" "":&- .. ' After years af martial training and study at the Kai Monastery, . and by the rigorous practice of the teachings ofyour illustrious mentor - KaiSupreme Master Lone Wolf - you have achieved the noble rank of Kai Grand Master Senior. Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficieni in all 16 of the New Order Kai Grand Master Disciplines. ÂÕ doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master. If this is the first New Order adventure you have undertaken then your present rank is that of Kai Grand Master Senior. This means that you have mastered four of the New OrderGrand Master Disciplines Iisted below. It is for you to decide which four Disciplines these are. As all of the New Order Grand Master Disciplines will be of use to Õ ou are able to attack enemies using the powers of your mind. Also you can set up disruptive vibraations in inanimate objects and cause confusion in the minds of unsophisticated enemies .. You possess strong mental defences against hypnosis, supernatural illusions, charms, hostile telepathy, and evil spirits. You are able to divert and re-channel some hostile psychic energy to your own ends. Õ ïõ can move small items by projection of your mind power. Õ ou can withstand extremes of temmperature and' are able to extinguish fire by force of your will alone. You have a limited immunity to flames, toxic gases, and corrosiveliquids. 24 25 you at some point during your mission, pick these four skills with care. Ôhecorrect use of a New Order Grand Master Discipline' at the right time could save your life.When you have chosen your four Disciplines, enter them in the Grand Master Disciplines section of your Action Chart. 3. De1iverance (Advancedé Curing) ~~Él~~ Îiiii.~= New Order Grand Masters are able to use their healing power to repair serious battle wounds. If, while in combat, their COMBAT SKILL is reduced to 8 points or less, they can draw upon their mastery to restore 20 ENDURANCE points. Ôhis emergency abilitycan only be used once every 20 days. 1. Grand Weaponmastery I~I Ôhis Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. Ôhe rank of Kai Grand Master Senior, with which you begin the New Order series, means that you areskilled in the use of one of the weapons listed in the EQUIPMENT section. For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. 4. Assimilance (Advanced lnvisibility) - ' . . . \)'. ~~~ " ~t:. ._--- ~ ~~ .... " /' .l: New Order Grand Masters are able to effect striking changes to their physical appearance, and maintain these changes O\fer a period of one to three days. Ôhey also have mastered advanced eamouflage techniques whieh make them virtually undeteetable in an open landseape. ~ 5. Gra~d Huntmastery É_é New Order Grand Masters are able to see in total (\;1rkness and they possess great natural speed and (IHility. Ôhey also have a superb sense of toueh and I;Jste: 2. Animal Mastery New Order Grand Masters have considerable eonntrol over hostile, non-sentient creatures. Also, they have the ability to eonverse with birds and fishes, ,and use them as guides. 26 27 6. Grand Pathsmanship É_É é"' ,é '.~ . . = New Order Grand Masters are able to resist entrappment by hostile plants. Also they have a superrawareness of ambush, or the threat of ambush, in woods and dense forests. New Order Grand Masters are able to withstand contact with harmful elements, such as flames and acids, for upwards of an hour in duration. This ability increases as a New Order Grand Master advances in rank. 7. Kai-surge e~.~D~·~·-~~~=~~,~ When using their psychic ability to attack an enemy, New Order Grand Masters may add 8. points to their COMBAT SKILL. For every round in which Kai-surge is used, they need ïnlÕ deduct 1 . ENDURANCE ñïinÉ Grand Masters have the option of using a weaker form of psychic attack called Mindblast. When using this lesser attack, they may add 4 points to their COMBAT SKILL without loss of ENDURANCE points (Kai-surge and Mindblasf cannot be used simultaneously). New Order Grand Masters cannot use Kai-surge if their ENDURANCE score falls to 6 points or below. 10. Telegnosis (Advanced Divination) ~~~~ This Discipline enables a New Order Grand Master to spirit-walk for far greater lengths of time, and with far fewer iÉÉ effects. Duration of the spirit-walk, and theprotection afforded to his inanimate body, irécreases as a New Order Graréd Master advaréces in rank. During psychic eómbat, New Order Grand Masters are able to construct miréd-fortresses capable of protecting themselves and others. The strength and capacity of these fortresses increases as a New Order Grand Master advaréces in rank. É Jréder the tutelage of Lone Wolf, you have beeré ,11)le to master the rudimentary skills of Old Kirégdom battle magic. These arcane skills include Ilé(! use of basic magi-magic spells, such as Shield, É 'oéver Word, and· Invisible Fist. As you advance il é Ð1nk, so will your knowledge aréd mastery of Old l\il1~Jdommagic increase. 28 29 material may be pu( and he is skilled in effecting the release of a substance' s medicinal and/or magical properties. Under the tutelage of Lone Wolf and Guildmaster Banedon (the leader of Sommerlund's guild of magicians), you have mastered theelementary spells of the Brotherhood of the Crystal Star. These spells include Lightning Hand, Leuitation, and Mind Charm. As you advance in rank, sowill your knowledge and mastery of Brotherhood magic increase. 15. Elementalism ~t~1:~ r • ~. ._ ." .... é.,! \,~':.::::.....;;-:t.-:a: •..•. This Disciplineenables a new Order Grand Master. to manipulate the four basic elements: Earth, Air, Fire, and Water. ÂÕ drawing upon individual (or combinations of) elements that are available, he is able to detach, affix, increase, concentrate, intennsify, remove or accelerate this matter to fulfil a specific purpose, eg, create a wall, hurl a rock; spray sand, remove air, intensify fire. The versaatility of this Discipline increases as a New Order Grand Master advances in rank. ~ ~ The celestial bodies which occupy the skies above Magnamund have long been known to affect the lives of its inhabitants. Mastery ïi this Discipline enables a New Order Grand Master to predict and shape the future by studying the relative positions of the sun, the moon, and the myriad planets and stars. The number and accuracy of these predicctions increases as a New Order Grand Master advances in rank. 14. Herbmastery - - __ é ._ .=:__ ~ ~- _ ,.'~" .- '_ ' ( ;\ .. ~=- '~h~ - t Mastery of this New Order Discipline enables a Grand Master to identify readily any substance derived from living or growing organic material. He is aware ïi any secret uses to which an organic Throéigh mastery of this Discipline a Kai Gra"nd Master of the New Order becomes a multi-talented performer, proficient in the use of any musical instrument. He is able to sing or chant, recite or ùmÑïse tales of legend, mimic speech or dialect éHld stimulate a wide range of emotions among sentient creatures. The effect and power ïi his t)ardic abilities will steadily increase as he advances Iflrough the Grand Master ranks. If you successfully complete the mission as set ún Book 24 of the Lone Wolf (New Order) series, you 30 31 may add a further Grand Master Discipline ïi your choice to your Action Chart in Book 25. For every Grand Master Discipline you possess, in excess ïi the original four Disciplines you begin with, you mayadd 1 point to your basic COMBAT SK1LL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, your Kai Weapon and any other Special Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, whieh is called: Trail oj the Wolj Å//'" -;: EQUIPMENT . .;, .•.• ,r_." //; .• ~. Å_ • __ ~~F"E/./ Before you leave the Kai Monastery and cOmmmence the crusade õñïn Duadon, you take with you a map ïi the central Stornlands (see the inside front cover of this book) and a pouch ïi gold.To find out how much gold is in the pouch, pick a number from the Random Number Table and add 20 to the number youhave picked. The total equals the number ïi Gold Crowns inside the pouch, and you should now enter this number in the 'Gold Crowns' section ïi your Action Chart. Éi you have successfully completed previous New Order adventures (Books 21-23), you may add this sum to the total sum ïi Crowns you already possess. Fifty is the maximum number ïi Gold Crowns you can carry in your pouch at any time. Õïõ may also select 32 five items from the list below, only two ïi which may be Weapons. Axe (Weapons) Sword (Weapons) .c----U-.. Ñuiver (Special Items). This contains six arrows; record them ïn your Weapons List. ~ Lute (Backpack Item) Dagger (Weapons) ~ 33 Bow (Weapons) ""'= c;7 .... //,,, ... :;.~~ -c / ÊAIWEAPONS. /Ë. _,. " .,~""..,,./ / __ Rope (Backpack Item) Upon reaching the ultimate rank ïi Kai Supreme Master, Lone Wolf received as a reward from the God Kai many new skills and abilities. One ïi these skills was Kai Weaponcraft. Using his new-found mastery, Lone Wolf forged ten weapons of magiical power in the . armoury furnaces of the Kai Monastery. These magical weapons are reserved for the elite of the New Order Kai who attain the rank of Grand Master. Én recognition of your rank and achievement, you may choose your own Kai Weapon from the table I)elow or, if you prefer, you can generate one at random. Ôï generate a Êai Weapon, pick a l1umber from the Random Number Table and consult the first column. The magical axe, sword, or broadsword which corresponds to the number you have picked will be your own personal Kai Weapon. Record this magical weapon and its 1I11ique properties in the Kai Weapon section ïi the Special Items List at thefront ïi the book. Example Say you choose the number 1 from the Random Number Table, your Kai Weapon will be the axe 'Alema'. When using this Kai Weapon in normal combat íïu may add +5 points to your COMBAT SKILL. I:ach Kai Weapon has a unique property. When íïu use your Kai Weapon in combat against the Iype of enemy that matches its unique property, or 2 Meals (Meals) Each Meal takes up one space in your Backpack. Potion of Laumspur (Backpack Item) This potion restores 4 ENDURANCE points to your total when swallowed after combat. There is. enough toronly one dose. Broadsword (Weapons) <'.' .,,+ ·,,,,/.ö·///,'#é4 .~. 8 List the five items that you have chosen ïn your Action Chart, under the appropriate headings, and make a note of any effect that they may have to your ENDURANCE points and/or COMBAT SKILL. ]4 35 ù' ~, 1-).,.1 " ,~ Æ Ï' ~. Q.. ~ :s ~ .. 36 rJ) É \Ï t'-oo\Ï t'-oo0\ \Ï t'-oo õ ++++++++++ use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL, Example If you were to use 'Alema' in combat against an undead enemy, you could add the higher bonus of + 7 to your COMBAT SKILL. If you were to fight a living enemy using this weapon then the bonusto your COMBAT SKILL would remain at +5. Equipment - How to Use it Weapons The maximum number of weapons that you can ùrry is two. Weapons aid you in combat. If you l1ave the Grand Master Discipline of Grand Weaponmastery and a correct weapon, it adds 5 t)()ints to your COMBAT SKILL. If you find a weapon (ILIring your adventure, you may pick it ééñ and use iÉ. Hows and Arrows É )uring your adventure there will be opportunities é.) Llse a bow and arrow. If you equip yourself with IIIis weapon, and you possess at least one arrow, \jé éÉÉ may use 1t when the text of a particular section .IIIows you to do so. The bow is a useful weapon, IÉ)à it enables you to hit an enemy at a distance. Ilowever, a bow cannot be used in hand-to-hand ,é HTlbat, therefore it is bestto eqUºp yourself also ùil11 a close combat weapon, such as a sword'or an ...J (f) "¼ (f) d ~.... é::.~ iii (f) 1:'u 2 ~ Å É- á/ (f) OJ..... .- ró (f) e á/ ;:J á/ ;:J:t= 11 e ~"¼ •... "¼ "¼ "¼ "¼ "¼ "¼ '2 Q.. .- ró ï á/ á/ á/ á/ á/ á/ s::; rJ) =á/...>:: (f)(f) (f)(f)OJ(f)Q) õ á/ "Q.."¼u;:J;:J;:J;:Jé::;:J6> .~ ~ § e @ @ @ @ '3 @ J:: é:: .. uj...c: . ...c:...c:...c: uj...c: uj ::é ~~>3333>3> rJ) É éÃJ éÃJ J.1') éÃJ éÃJ éÃJ éÃJ éÃJ éÃJ éÃJ õ ++++++++++ á/ Å á/ (Ij ~~ "có"á/ #'" "(f) Æ Eró~...>::· •... ~(f)·(f);:J· é:: ~ Å é:: Å -19 é:: .~ ró "'i¼ ::a ï :>...9! OJ (f) .;!) ró ró Å é:: ~ Ù. 16 ró;:::; ró Å .::: á/ •...• ~rJ)' -,P:::;:JJ-L. ::;,rJ) , , .. =' ;:> , - ~, ~I, •... á/ ..D Å ;:J Æ Å ï "¼ é:: á/ ró Ù. Ñ::: éÎ:' ¸ ¸ ¸ 11 C ~ ~ ~ Æ 8.. ¸¸¸¸ôJôJôJ Ñ::: ró á/ á/ á/ Ï Ï Ï ï ró ró ró á/ ÷ × ÷ 3 3 3 3 e e e :s ; é ,,,-?,,;;Í "N"';'';/'~l' ~~é.¸VÅLS OF NEW ORDER ÊÁ1 ,.,;;;;:, ~~ ~ëGRÁÍQ MASTERS};HP .»/.'-:;~:A. -"" '_j <Í, •.....•.. /C·, ' "~oC( ~'< .~::::7--h -É· .. <_ L _ ò •• Tlle following table is aguide to the rank and titles vou can achieve at each stage. of your journey ,llong the road of Kai Grand Mastership. As you ('Omplete each adventure in the New Order series ';IIccessfully, you will gain an additional Grand Mc:éster Discipline and progress towards the ñinné é, Icle of Kai perfection - to become a Kai Supreme ML\ster. Íï. ÏÉ Grand Master Disciplines acquired 4 5 6 7 8 9 10 11 12 13 14 15 Grand Master Rank Kai Grand Master Senior (You begin the New Order adveritiéres at this leuel ÏÉ Êái Grand Mastery) Kai Grand Master Superior Kai Grand Sentinel Kai Grand Defender Kai Grand Guardian Sun Knight Sun Lord Sun Ôhane Grand Ôhane Grand Crown Sun Prince Kai Supreme Master 43 !?~'>"/ ,//'.1/ /'/ ~ :"'//,,"'- • ,;;" )1'. ,/Í , é ,.-7 •.• / ),' '777"7?7/~1' I,t~~~;"r, . IMPROítO GRANO ">' ,.;~;;:: r: ':7;-.,:; '< i",. . . ...//,., .•••. ,V~4~~· ,/, MASTER DISCIPLINES ~'.' .ì. É;; -4fi.4J;.~1; ///V/. ,»/. --;/~. ,. .-<_'.' ~'" • , '. ", ",". , • ".// -, _, ,~ , ," ..-; :Ë' . (. ' . .. - - As you rise through the higher levels of Kai Grand Mastery you wiH find that your Disciplines wiH steadily improve. If you are a New Order Kai who has attained the rank of Kai Grand Defender, you wiH nOW benefit from improvements to the foHowwing Grand Master Disciplines: Deliverance Telegnosis ~A-j~-' .. ·/ .. -,. -\'1)ÉÉÉÉ ÂÕ use of this Discipline, a Kai Grand Defender iS able to locate a known or familiar material object. lnitially the range of this ability iS limited to a 155foot radius, however this distance steadily increases as a Kai Grand Master advances in rank. 44 Astrology - Kai Grand Defenders who possess this Discipline ,ðe skilled in the use of all common astrological (levices used to predict future events. Such devices include cards, dice, and crystal spheres. Herbmastery (1'::~9 ~~ { 'ã !étJl1/. _----=--: - Kai Grand Defenders who possess this Discipline (,re able to neutralize any poisonous toxins that é nay be present in organic materials such as plants, É )(ðies, and fruits. Through the use of this skill, the É l(:lÐsformation of toxins can sometimes result in an iI1Crease in ENDURANCE and/or COMBAÔ SKILL wI1en the previously poisonous matter is swallI()wed. Elementalism ?. ~-. É ~y using this Discipline, Kai Grand Defenders are "l)Ie to summon õñ a dense, misty vapour to ( )[ )scure themselves from both normal and infraavision (night sight). This mist will occur within 5 I(·("t of the Kai Grand Defender and will last for ÉIÉÃce to five minutes. Range and duration increase ,1<; () Grand Master rises in rank. 45 Bardsmanship ? ..••. -&.-*?:. *ò;:ò;:{ .~~ r~:~ ~.r~ ~ .. ;J~ _ t> ~:Y/ _ _ Kai Grand Defenders who possess this Discipline are able to use their musical skills to pacify (and/or implant a suggestion) into the mind of an intelligent creature within audible range. This improved Discipline is similar ið effect to the. Brotherhood spell MindCharm (Kai-alchemy). The nature of additional improvements and how they affect your existing Grand Master Disciplines wil~ be noted ið the 'Improved Grand Master Disciplines' section of future Lone Wolf New Order books. ;~:~~ .. ~/NEW ÏRïºÎR÷,íésïüi\éé· /,.-,,~~-::~ i ';;;..~ ::' -:-: ,;,' .. ,... //~ .'f_ _ ,,_ ~"" / // //C/'''''//''::,'''-::// Õ ou are about to embark upon a crusade against Lord Vandyan of Eldenora, a cruel tyrant who draws his power from runes created long ago by Agarash the Damned - the first champion of the Dark God Naar. The evil power of these ancient stones must be destroyed, and quickly, if Vandyan is to be prevented from enslaving the free kinggdoms of northern Magnamund. During your quest, some of the material items that you will encounter will be of use to you, yet others may be red herrings of ðï real value at all. If you discover items during your travels, be selective ið what you choose to keep. Pick your four Grand Master Disciplines with care for a wise choice will enable anyone to complete the quest, ðï matter 46 how weak their initial COMBAT SKILL and ENDURANCE scores may be. Completion of previious Lone Wolf adventures (Books 1-23) may be advantageous, but it is not essential for the succcessful completion of this New Order adventure. Grand Master - may the light of the Gods Kai and Ishir guide you safely during your mission. É :or Sommerlund and the Kai! 'Ï~.Ã\f /-".,-",> "-.,. . 1'.'\'.. é· ... : ..... ~'.->~.~~.:,/'-:....., ,.- .. J~~~ ____ " ',_ ~. .." __ '. ,.-:.",'- - 47