Re: Jinete del Sol Negro.
Publicado: 05-Feb-2025, 13:42
Ya está todo decidido, pero también iba a decir inclinarnos hacia la derecha
Foro de debate sobre el Proyecto Aon Español y la web Lobo Solitario Español, así como todo lo relacionado con el mundo de los libro-juegos
https://www.projectaon.org/es/foro3/
720 Con un fuerte apretón, tiras de la rienda derecha y gritas "¡Limrah! ¡Limrah!" y te inclinas hacia un lado. Kyrna reacciona según se le ordena; pliega su ala izquierda y deja caer la derecha. Inmediatamente comienzas a girar alrededor del eje longitudinal del dragón, dando vueltas y vueltas, cada vez más rápido. Te mareas.720 With a jerk, you pul! on the right rein, shout "Limrah! Limrah!" and lean to the side. Kyrna reacts as commanded; she folds up her left wing and drops the right one. You immediately start to spin around the dragon's long axis — around and around, faster and faster. You become dizzy.
Depending on the option designated in the last section turn to (A)732, (B)705 or (C)744.
732 El mundo a tu alrededor gira locamente. Ves a la mujer de las Sombras detrás de ti aferrándose desesperadamente a la ondeante manta de la montura de Kyrna.732 The world about you is spinning madly. You see Shadow woman behind you clutching desperately at Kyrna´s flapping saddle cloth.
"You are agile, traitor!" she screeches at you. Hatred glitters in her pupil-less eyes, even though she is whirling about like a leaf in the wind with you. Then you grab her icy hand and tear it free of the cloth. Her drawn-out scream does not fail silent until her black body smashes through the canopy of the giant trees. Only when you can hear nothing more do you end Kyrna's dizzying dive.
Glancing down, you notice that a strange object is dangling from your right stirrup. During combat, you thought it was an extra vagant necklace, but now you realize what has caught on your saddle — an eyepiece!
If you want to take the Damaged Eyepiece (Utensil) with its massive brass frame, write it down on your adventure sheet. The windproof goggles with their round, dark glasses are usually worn loosely around the neck, but its strap is torn. Hence you cannot wear the eyepiece and have to put it in your bag.
Turn to 722.
722 Sólo con gran dificultad puedes controlar a la exhausta Kyrna y guiar su vuelo justo por encima del dosel de la jungla de Jengal hacia un claro.722 Only with great difficulty can you control the exhausted Kyrna and guide her flight just above the canopy of the Jengal jungle towards a clearing.
Before you can start to land, the dragon's wings go limp and you drop. Helpless, you close your eyes and shout a short prayer. Bushes and trees break under the weight of your dragon as you come crashing down. For seconds, Kyrna slides unchecked through dense undergrowth; then her heavy body lies still.
Quickly you jump out of the saddle and run past her long neck to hold her head. Your companion is breathing heavily. Her eyes are glazed. Kyrna has fought to a point beyond exhaustion — for you! With tears in your eyes, you look down and see that her strong paws have driven deep furrows into the ground.
> Oh, Kyrna! <
Lovingly, you stroke her curving horn. A hoarse hum emanates from her throat. You can do nothing for Kyrna but remain close to her and pray that the gods show mercy.
Turn to 759.
759 Entristecido, te sientas junto a Kyrna y escuchas los últimos latidos de su corazón. Entonces te sobresalta una sombra que pasa a toda velocidad sobre tu cabeza. De inmediato, ruedas hacia tus alforjas y buscas tu arma.759 Saddened, you sit by Kyrna's flank and listen to her final heartbeats. Then you are startled by a shadow racing by over your head. At once, you roll over to your saddlebags and feel for your weapon.
At the same time you hear the familiar rush of giant dragon wings. Just a stone's throw away an especially lean and wiry specimen appears out of the darkness. This dragon — barely larger than Kyrna — moves towards you. There is an orphaned riding saddle on its back. This may well be the companion of the fallen Shadow Assassin.
If you want to attack the dragon, turn to 712.
If you want to hide, turn to 724.
If you want to address the dragon, turn to 703.
703 Decidido a enfrentarte al dragón, te interpones valientemente en su camino.703 Determined to address the dragon, you courageously step in its path.
If you have the RIDER RANK Dragon Ally, turn to 729.
If not, turn to 741.
729 "¡Hazte a un lado, Kešra!" Las palabras zumban en tu cabeza mientras el dragón azul claro te gruñe. "Necesita ayuda de inmediato. Ayuda que no puedes brindarle".729 "Step aside, Ke$ra!" the words drone in your head as the light blue dragon snarls at you. "She needs help at once. Help you are not able to grant her."
That hit home. Ashamed, you step aside as the dragon stomps past you, not letting you out of its accusing gaze. Positioning itself in front of Kyrna, it lowers its head, and touches your lifeless companion with its horn. Instantly, the horn begins to glow, warm summer colors that wash over the clearing. After several tense moments, Kyrna starts to move again. The light has a curative effect even on you!
Your VITALITY rises by a level, even to Fit.
You utter a heartfelt shout of joy and the strange dragon turns towards you. "It looks like she is more than a handy mule to you. Good."
You are about to express your honest thanks when the dragon spreads its huge wings and rises from the ground, stirring up dust and leaves. Already circling far above the trees, the blue dragon throws back its head, bites into the leather on its back and tears it off with one motion. Only a few yards in front of you, the saddle with its saddlebags smashes to the ground.
"I hope you will find what you are looking for in the desert, Ke$ra. Perhaps these trinkets will help you."
In the saddlebags you find the following:
- Riding Boots (Clothing, Feet, Protection +2)
- Moon Thorn (Weapon, Hit Bonus +2, Special: The first successful ATTACK causes a loss of 2 points of RESISTANCE)
- Serpent Armlet (Special Item, put around the arm in a spiral)
- Flask of Basalt Oil (Utensil, raises your STRENGTH by 2 after rubbing on the skin, effect lasts for the current and next section, not usable during combat)
Write down all items you want to take on your adventure sheet.
If your own saddlebags are burned, you can replace it with these.
Turn to 717.
717 Con alegría y gratitud, acaricias las escamas del tamaño de la palma de la mano en el lomo de tu dragón: "¡Te doy las gracias, Kyrna! ¿Qué sería de mí sin ti?" Un prolongado rugido de camaradería resuena en la noche. Ella lo ha entendido.717 With joy and gratitude you pat the palm-sized scales on the back of your dragon: "I thank you, Kyrna! What would I be without you?" A drawn-out roar of camaraderie echoes through the night. She has understood.
What to do now? You look around, clueless.
If you have the RIDER RANK Dragon Ally, turn to 775.
If not, turn to 713.
775 Kyrna quiere decirte algo, al igual que tú a ella. Te pierdes ineludiblemente en la mirada hipnótica de sus ojos dorados. Una conversación comienza en vuestras cabezas, como en un sueño velado.775 Kyrna wants to tell you something—as do you her. You lose yourself inescapably in the hypnotic gaze of her golden eyes. A conversation begins in your heads, as in in a veiled dream.
"Why did the dragon spare you, Kyrna?"
“Dragons do not kill each other."— “But why did it not kill me?"
"All the enlightened know your true destiny — the same goes for Atolm!"
You pause. You sense no deception in her. You will simply have to digest these words.
"Kyrna, what about you? You too?"
A thundering cry, her only answer to your question, fills the night. It has barely faded when you continue pensively, using your out ward voice: "So then our journey here was predestined..."
Turn to CHAPTER 6: "IN THE LIGHT OF TRUTH".
* *
Have you found the FATE POINT (#10) in this chapter? If not, you should perhaps fly over the Guanoko Plains again and try different maneuvers.
In addition, it was possible to achieve the second RIDER RANK of Dragon Ally in this chapter.
CAPÍTULO 6CHAPTER 6
IN THE LIGHT OF TRUTH
The air batlle was a nerve-wrackiiig experience. You receive 1 KARMA point.
Use your VITALITY from the last chapter and update the Save Points for all your information on your adventure sheet.
The moon has changed one phase clockwise. Note this in the MOON CALENDAR at section 600.
"The Isle of Truth" is an almost unachievable island midst a raging sea of liesS and deception."
-THE ORACLE OF KABETH
776 In no time at all the impenetrable Jengal jungle lies behind you, and you are gliding over the rough hills of the Red Rocks. Kyrna follows her instincts and the cues from Atolm the Heavenly. He probably meant that there is a sunken sanctum of Kar somewhere in the Gawana. You trust the two dragons to lead you there. Many hours pass before the dunes of Gawana desert, followed by the Burning Fields of the Fire Plain, spread beneath you. The horizon has no limits.
It is a ghostly landscape: A sulfurous stench rises from yellow-brown hills. In some places, billovving fountains of burning liquid shoot up into the air out of sickly yellow puddles of mud. Wherever you look, the landscape is bleak. There are no animals of plants to be seen, no signs of civilization.
Nevertheless, the Gawana Desert is considered the cradle of the Kar faith. Giant cities and temple structures have lain hidden under the sulfurous sand for generations. An inner voice tells you that your destiny will be fulfilled amid these inhospitable surroundings.
"Kyrna, there is something that has been troubling me for a while. I ask myself why l awakened in the dungeon of the Ningal Tower, not in Calderel's rooms."
If you want to refresh your memory, do it at section 301 and return here. Read the text between the moons ((...)), then come back here (put your finger between the pages).
You clarify your thoughts: "His explaining that it was a misunder-standing makes no sense. I was abducted from the temple in Kyphi by Aonus himself"
It takes Kyrna a short while to answer, which is very unusual. "The Shadow Master wanted to test his beloved child. He wished to find out whether Kathum's curse influenced you or if you still are loyal to him. He could not see your true intentions — due to Tarus' ring."
You have flown for countless miles when you see a small group of humans laboring over the Fire Fields. A dozen simple carts and wagons, laden with haggard people, refugees from war.
> How desperate must they be to travel through this wasteland? <
Flying further down, you see men and youths armed with pitiful spears and sticks, but also women and children sitting on the wagons. Even the Toka, normally untiring draft lizards, are sluggishly setting one paw before the other.
If you want to land near the refugees and try to start up a conversation, turn to 817.
If you want to leave them to their fate, turn to 806.
301 El abrazo del venerable Maestro te es familiar. No es la primera vez que el Emisario de Ugar te estrecha entre sus brazos. Un cálido sentimiento de cariño afectuoso inflama tu corazón. "Qué bueno que estés aquí de nuevo", Calderel rompe el silencio.
Su rostro demacrado está radiante de orgullo mientras señala un mapa detallado de Kyphi, la capital del Reino Dorado: "¡Tu misión fue un éxito, hijo mío! Pero por lo que veo, todavía no puedes recordar". Aonus, de pie junto a la puerta y con el ceño fruncido mientras escucha vuestra conversación, asiente con la cabeza. "Ciertamente, señor. Los poderes de tu hijo predilecto son fuertes, pero mentalmente..."
(( “Tu estancia involuntaria en la mazmorra fue un malentendido. El alcaide pensó que eras un criminal de guerra". Con una tos baja, el sacerdote pone su arrugada garra en tu hombro. Continúa sarcásticamente. "Espero que no guardes tanto rencor hacia tu padre como yo lo guardo con el alcaide." ))
Si quieres preguntarle al maestro Calderel por qué has perdido la memoria, pasa al 313.
Si quieres saber acerca de tu misión, pasa al 325.
* * *GLOSARIO:
JENGAL • Extensa región selvática en el corazón de Pakonia*. Llamada así por el río del mismo nombre que fluye a través de la densa jungla. El Jengal desemboca en el Mar de Cristal y forma un gran delta fluvial.
CAMPOS DE FUEGO • Región extremadamente hostil entre el desierto de Gawana* y el Lago de Ceniza*. El suelo está envenenado por cientos de pozos de azufre.
GAWANA • Gran desierto inhóspito al este de Pakonia*. Apenas habitado, ya que no hay más base de recursos alimenticios que el fértil río Rhenus Amarillo* y algunos oasis.
GUANOKO • Tercer río más grande de Pakonia*, que fluye a través de las llanuras del mismo nombre en el centro del continente.
LAGO DE CENIZA • Región extremadamente hostil más allá del desierto de Gawana* y los Campos de Fuego*. La ceniza gris que da nombre al lago es transportada hasta aquí desde la Gran Barrera*, que lo bordea por el este.
RIGEM • Pueblo nómada de la frontera oriental del desierto de Gawana*. Mediante la evasión y el aislamiento, los Rigem intentan alejarse de cualquier influencia política.
RHENUS • El reino más grande de Pakonia*. También conocido como el Reino Dorado o Eterno. Sus dos ciudades más grandes, Seraph* y Kyphi*, se encuentran a las orillas del Rhenus Rojo y Rhenus Amarillo respectivamente, los ríos que dieron su nombre al reino. Más de la mitad de la tierra está cubierta por las dunas del Gawana*.
RHENUS AMARILLO • Brazo oriental de Rhenus. Su nacimiento fluye a través del Gawana*, y recibe su nombre de los sedimentos amarillos de arena. Las inundaciones durante la estación húmeda hacen que el suelo sea fértil.
Esencial para la supervivencia de los habitantes de la metrópoli desértica de Kyphi*.
RHENUS BLANCO • Gran río que une el Rhenus Amarillo* y el Rhenus Rojo*. Con sus numerosas ramificaciones, desemboca en el Mar Blanco* cerca de Rohja*. Las tierras que bordean sus orillas son muy fértiles.
RHENUS ROJO • Rama occidental del Rhenus. Emerge de las Montañas Roca Roja. Su nombre proviene del color rojo de la arenisca deslavada que recubre sus orillas.
Lleva agua dulce a la ciudad de Seraph*.
817 "¡Aléjate, Imperial!" un joven te gruñe. Su rostro, aunque lamentablemente demacrado, habla de una determinación salvaje. Agitando una lanza sobre su cabeza, se posiciona, al igual que sus compañeros, algo inestable sobre sus piernas, a medio camino entre los carros y el lugar de aterrizaje de Kyrna. Admiras el coraje de estos hombres; intentarían defender a sus familias incluso contra un dragón todopoderoso.817 "Stay away, Empire!" a young man snarls at you. His face, though pitifully emaciated, speaks of wild determination. Spinning a spear over his head, he positions himself— like his companions somewhat unsteady on his legs — half-way between the carts and Kyrna's landing place. You admire these men's courage; they would try to defend their families even against an all-powerful dragon.
"Lower your spears!" you shout at them, swinging gracefully from the saddle. "I do not work for the Empire. I am not here to harm you! The dragon and my equipment are spoils of war."
"Liar!" a frail man in the second row croaks passionately.
"Well," you begin calmly as you pet Kyrna's flank, "if I had wanted to attack you, I could have done so without any danger, couldn't I?" Kyrna emphasizes your words with a low grunt. Hesitantly, the men put away their weapons and lead you into the center of their barricade of wagons. There are many more refugees than those you saw from the sky. Most of the women and children have been hiding beneath the tarps of the wagons. Kyrna and you have little trouble with the sulfurous vapors, but the humans are finding it difficult to breathe. There is always somebody coughing.
"Where are you headed?" you address a young mother sitting on the bed of a cart and nursing a baby.
"To Kurnugia," she answers shyly.
You are surprised. "You all seek to cross the Great Barrier?"
"Yes, that is what we want to do!" an old woman with a voice like dry gravel enters the conversation. You had overlooked the crone sitting in the rear end of the cart before, but here she is now.
"Does the Empire want to stop us?" she asks sharply.
"Yes," you answer somewhat rashly, but then correct yourself. "I mean, no... Well, the Empire would probably want to stop you, but as I have said, I do not fight under the Shadow banner."
The crone laughs. "If that is true, then the question arises: what you are doing here, Non-Empire?"
If you want to tell her that yon are trying to find the old Kar sanctum, turn to 820.
If you want to hide your plans, turn to 808.
"¡Aléjate, Imperial!" te gruñe un joven. Su rostro, aunque lamentablemente demacrado, habla con una determinación salvaje."¡Aléjate, Imperial!" un joven te gruñe. Su rostro, aunque lamentablemente demacrado, habla de una determinación salvaje.