As you race through the trees you can hear the horrible cackle of the Giaks close behind you. Soon the trees start to thin out and directly ahead you can see a rocky hillside.
Looking above the heads of the crowd, you notice that one of the shops opposite the main gate is the timbered surgery of a city physician. Suddenly, a bold plan springs to mind. Bracing yourself against the tide of bodies, you struggle across to the other side of the street. You quickly enter to find that there is no sign of life, apart from a brightly coloured parrot in its cage by the window.
Taking a selection of small bottles you slip on a white surgeonAn emergency!
you bluff, as guards stop and question you. It
The guards hesitate for a moment, but you assure them that the matter is most urgent and they decide to let you in. One of the great doors swings open about two feet, and you are roughly pushed through the narrow gap into the courtyard beyond.
You are only ten feet or so away from the robed stranger when the raven squawks a warning to its master who instantly spins around. You are frozen in your tracks by the hideous apparition of a Vordak, a lieutenant of the Darklords and one of the undead. You must fight him.
Due to the surprise of your attack, you may add 2 points to your
Unless you have the Kai Discipline of Mindshield, deduct 2 points from your
Your passage through the Graveyard will not be easy, for the ground is broken and covered with a thorny graveweed. This wicked briar tears your cloak and cuts your legs. The air hangs heavy and still. Foul gases seep from open crypts and the haunting murmur of distant whispering fills your ears.
Carefully, you approach a gap between two ancient pillars, and part the graveweed with your cloaked hand. Suddenly, the ground collapses beneath you and you fall in a tumble of earth and stone.
With a sickening thud, the chunk of marble cracks open the back of the Giak
Messengers of death
As your life
The track soon disappears completely into a tangle of thorny brambles and low-branched fir trees.
As you reach the walls of the fieldworks, the large oak gates open and you are quickly hurried inside. A sergeant, bloodstained and battle-weary, calls to an officer who turns and recognizes your cloak.
My Lord,
he says. Where are the other Kai Masters? We are in desperate need of their wisdom. The Darklords press us most cruelly and casualties are high.
You inform the brave officer of the terrible fate of your kinsmen, and the urgency of your mission to seek the King
The two guards look tired and anxious. They nervously hold their royal halberds in front of themselves, using the weapons to push away anyone who comes too close to the gates. An angry woman attacks one of them, pounding his chest with her clenched fists making him fall against the other guard. All three collapse in a struggling heap of flailing arms and legs. Seeing your chance, you dash forward and pull the large lever which opens the great doors.
You slip inside and the doors close without either of the guards seeing you enter.
Inside the long box is a Quarterstaff wrapped in leather. You may take this Weapon if you wish. You close the box and descend the ladder to the clearing below, taking care to use only the sound rungs.
The two Giaks lie at your feet, their bodies twisted and lifeless. A quick search reveals 6 Gold Crowns, 2 Spears, and a Dagger.
You may keep the Gold and take either the Dagger or a Spear. Remember to mark this on your Action Chart.
The Kraan flew off during your battle, and the track is now deserted. You adjust your Backpack and continue your mission.
The last thing that you experience of this life is the feeling of being sucked into the void of darkness. No trace of you remains in this world, for you have passed into a realm of timeless existence. You have become a slave of an ancient evil.
With a wave of his hand, Banedon leaves the ruins and you continue your mission, pushing on through the thick woods ahead. You have not gone far when you realize several pairs of yellow eyes are watching you from the undergrowth to your left. Suddenly, a black arrow skims the top of your head. It is a Giak ambush and you must run as fast as you can to escape it.
Staying underwater for as long as you can, you finally surface to see the Giaks far behind you. You have lost your Weapon(s) and Backpack but at least you are still alive.
You wade out of the muddy water and continue your journey under cover of the trees that line the right-hand bank.
Pick a number from the Random Number Table.
You have continued your journey for about fifteen minutes when suddenly a black arrow whistles past your head and embeds itself in a tree. Instinctively you duck and draw your weapon.
You sense something is wrong. With fighting all around and the forces of the Darklords so near, why has this man stayed in the forest? You feel a strange aura of evil about him and decline his offer.
Using the skills taught to you by your masters in the art of Hunting, you inch your way through the foliage undetected. In less than a minute you are directly behind, and only a few feet from, the stake to which the ranger is tied. The wood is alight and great clouds of smoke are engulfing the poor victim. You take your weapon and run forward, hidden by the smoke. One blow of your weapon is all that is needed to sever his bonds, and you pull him free and back into the safety of the forest. As you press on into the forest, you hear the shrieks of the Giaks as they discover that their prisoner has literally disappeared in a cloud of smoke!
The head of the bird slowly turns and it curses you. An instant later, it flies off above the trees and has soon disappeared. Shocked by what you have heard you are now sure that the fledgling was a scout of the Darklords and is now probably on its way to inform them of your whereabouts.
You soon realize that you are walking deeper into a wooded marsh. To continue in this direction will be slow and hazardous.
You walk for over an hour, during which time you keep a constant vigil for any sign of Kraan in the sky above. You have twice spotted their tell-tale shadows in the sky and on both occasions your quick wits have saved you from capture. You are now very hungry and must eat a Meal.
Your Kai Discipline reveals that the west path is a dead end.
Pick a number from the Random Number Table.
The forest here is sparse and hilly. It does not give much cover from an attack from the air. You move as quickly as you can from tree to tree, to avoid the Kraan but you can hear the sound of Doomwolves close behind.
The Gem feels incredibly hot and burns your hand. Lose 2
You quickly pick it up with the edge of your Kai cloak and slip this Vordak Gem into your Backpack. A Gem that size must be worth hundreds of Crowns. But the Giaks are very close and their arrows whistle past your head as you turn and run for the safety of the forest.
Through the open doorway of the first hut, you can see the body of a charcoal burner lying face down on the rough stone floor. He has been murdered, stabbed in the back by a spear. All his furniture and belongings have been smashed and broken and not one piece remains intact.
This is the evil handiwork of Giaks without any doubt, for they delight in the destruction of all things. A quick check of the other huts reveals a similar story of murder and wreckage. In the last hut that you search, you discover a Giak Spear
More determined than ever now to succeed in your mission, you continue along the track.
The sound of battle gradually fades behind you. Suddenly, you are pulled to the ground. Three Drakkarim have dropped from a tree above. You struggle but it is useless for there are too many of them for you and they are very strong.
The last thing that you hear is the vicious snarls of Drakkarim as they raise their spears.
Your climb is swift and easy. It reminds you of the many trees that you climbed and explored near Toran as a child, when you wanted to pick fruit or to look out over the beautiful countryside of Sommerlund.
Pushing open the treehouse door, you see an old hermit huddled in the corner of the small cabin. A look of great relief spreads across his face as he recognizes your green Kai cloak. He tells you that this area is full of Giaks, and that he has counted over forty Kraan flying over his home in the last three hours. They were heading east.
He scurries over to a cupboard and returns with a plate of fresh fruit. You thank him and place the fruit in your Backpack. There is enough for one Meal. The hermit also produces a fine Warhammer and lays it upon a table by the door. Your need is greater than mine, Kai Lord,
he says. Please take this trusty Warhammer if you so wish.
You may take this Weapon only if you exchange it for another Weapon already in your possession, for it is the only defence that the hermit has against the enemy.
Thanking the old man, you carefully descend the tree and continue on your mission.
The stable door is open and you can hear the breathing of a horse from inside the darkened interior. Suddenly, the horse senses your presence and rushes past, knocking you to the ground. You lose 1
You have taken less than ten paces when the raven squawks a warning to the stranger. Turning to face you, the robed creature utters a piercing screech that freezes your blood and grips your stomach with fear and panic. It is a Vordak, a lieutenant of the Darklords and one of the undead. Within seconds, a host of Giaks appear at its side and attack you. You fight bravely but you are greatly outnumbered.
The last thing you remember is the icy grasp of the Vordak
You notice a small faded sign on the wall of a building opposite.
You remember that the royal court sessions are held within the citadel and you are sure that the west road must lead there.
The hillside is steep and the earth is loose and slippery. You chance a swift glance over your shoulder and see the two Giaks emerge from the woods. They start to climb after you. About halfway from the peak of the hill, you spot a cave to your right, almost totally hidden by a landslide.
You curse your ill luck. It seems that nature and the Darklords have conspired against you, but it does not shake your determination to reach the King.
Wiping the sticky mud from your clothes, you turn and press on into the forest.
Wiping the foul Giak blood from your weapon, you quickly descend the hillside before the Kraan spots its dead riders. Many times you lose your footing on the loose rocks, falling several feet.
Deduct 1
It takes you nearly an hour to reach the citadel. When you arrive you find that the citizens of Holmgard are in panic and confusion. Your escort approaches the armoured guards at the main entrance and tells them of your urgent message for the King.
Pick a number from the Random Number Table.
Wrapped in a bundle of women