Magical Powers
Magical Powers
You have mastered only five of the ten spells that the Magicians’ Guild call the ‘Brotherhood Spells’.
When you have chosen your five spells, enter them in the ‘Brotherhood Spells’ section of your Action Chart.
Lightning Hand
This spell enables you to cast a bolt of lightning, simply by pointing a finger and concentrating upon the spell. Every time this spell is used you must deduct 3 from your ENDURANCE points total.
Mind Charm
Casting this spell upon a person (or creature) will cause that person to regard you as a trusted friend. It will not allow you to control the person, but anything you do or say will be looked on as friendly.
Invisible Shield
When this spell is cast, an invisible barrier will form as protection from missiles and enemies. However, it will not protect you from magical attacks, and every time it is used you must deduct 2 ENDURANCE points from your score.
Net
This spell enables you to cast a web-like net of magical rope at a chosen target. It can be used to ensnare an enemy, or to enable you to climb high walls or obstacles with ease.
Vigour
Casting this spell will increase your COMBAT SKILL by 3 points for the duration of one combat, at the cost of 3 ENDURANCE points. It cannot be used if your ENDURANCE points total is below 10.
Counterspell
This spell may be used to protect yourself, or another person or object of your choice, from a magical attack. Use of this spell costs 2 ENDURANCE points.
Levitation
This spell may be cast upon yourself, or upon another person or object, to cancel the effects of gravity, and thereby make the affected object rise into the air. The spell lasts no more than a few minutes and its usage costs 2 ENDURANCE points.
Sense Evil
When this spell is cast it will enable you to detect the presence of evil in any creature or object close by. However, perils such as traps or naturally poisonous animals will not be detected through the use of this spell.
Mend
This spell can be used to repair damaged items or to restore lost ENDURANCE points. In order for the spell to work, you must be standing in fresh running water, such as a river or stream, when the spell is cast. Using this spell upon yourself will restore 5 ENDURANCE points.
Silence
Casting this spell will muffle the sound of any movement that you make.