| |
12: The Masters of Darkness
| Pending |
| (er) | 15, 289: | Nadziranim temple guard -> Nadziran temple guard (cf. 18dotd Section 164 Errata) |
| (er) | 35: | [so: Are the Xargath's stats correct, or should they be 10/100?] |
| (er) | 40, 179: | Nadziranim power crystal -> Nadziran power crystal (cf. 18dotd Section 164 Errata) |
| (er) | 76: | none of the Drakkarim appears -> none...appear [LeRoy McSwain, Jan 2007] |
| (er) | 107: | bow skill -> Bow skill [so: maybe?] |
| (er) | 117: | the western face -> the eastern face [LeRoy McSwain, Jan 2007] |
| (er) | 126: | 'Jeg tok! Tok narg gaz dik!' -> 'Jeg dok! Dok narg gaz dik!' [LeRoy McSwain, Jan 2007] |
| (er) | 154, 320: | Nadziranim sorcerers -> Nadziran sorcerers (cf. 18dotd Section 164 Errata) |
| (er) | 169: | Shadaegina gag! -> Shada egina gag! [Maybe? This still doesn't make any sense to me though] [LeRoy McSwain, Jan 2007] [Jan C: Shadaegina gag! -> Shad egina gag! (maybe it means: "Soldiers will drink the sea!", or "The sea will swallow them!") [JB: Hmm. Good catch. I believe that "shadaegina" should be translated as "sailors" or "marines" (i.e. sea-soldiers). Perhaps the whole phrase should be "Gaz muzar ok ruzzar! Shadaegina gaj!" which translates to "I destroy the enemy ship. The marines die." ] [LOT: I will play devil's advocate and argue that the phrase could stand as is. 'gag' literally translates to 'drink'. And if 'shadaegina' means 'sailors' (Jonathan's reasoning seems sound to me), then we have the phrase "(The) Sailors drink!", where the word 'drink' is a verb. This could well be a colloquial Giak phrase for drowning, especially given the context.] |
| (er) | 226: | The black tendril retreats... [mh: I'm wondering if there's some text missing. The paragraph leading here (315) only said that something was rising, and asked if you wanted to get reading. Then in this paragraph the text assumes that the reader has already encountered the blak tendril. Compare with 103, another choice from 315: in that case the tendril is introduced at the start of 103. I don't have the book to check, but there seems to be something amiss here.] [jc: "The black tendril retreats--it is as if the creature can sense that you pose a threat to its safety--until it is hovering directly above the abyss. You step forward, intending to hasten it on its way, when suddenly" -> "You step forward, ready for combat, when suddenly" In sections 303 and 315, which forego this section, there isn't mention about black tendril.] |
| (er) | 226, 276: | Unless you possess the Magnakai Discipline of Nexus and have reached the Kai rank of Archmaster -> Unless you have reached the Magnakai rank of Archmaster [BK: It's impossible to reach this section without possessing Nexus, and Archmaster is a Magnakai rank.] |
| (er) | 260: | Giak crew allocate cabins -> The Giak crew allocates cabins [LeRoy McSwain, Jan 2007] |
| (er) | 326: | Nadziranim laboratories -> Nadziran laboratories (cf. 18dotd Section 164 Errata) |
| (er) | 347: | You shoulder your bow... [dv: not if you're coming from sect. 232] [so: Suggest maybe moving "You shoulder your Bow" to somewhere in Section 119.] |
| Pending (Not Errata) |
| (ft) | 79: | Apart from the armour [jfs: What happens with your armour (if carrying one)? Can you still carry a Waistcoast (either Padded Leather or Chainmail) if you have one?] |
| (ft) | 102, 114: | [jc: Should Jewelled Mace grant here +5 CS bonus? (also in sect. 114)] [so: "It is unclear whether a Jewelled Mace should add 5 to your COMBAT SKILL here (cf. Shadow on the Sand Section 253)."] |
| (ft) | 230: | [JD: should we create a footnote reminding players not to forget the +7 CS bonus of either Helshezag or the Dagger of Vashna when used against a Darklord?] [SO: Actually, cf Section 88: "The power of the weapon you wield is greatly intensified when used within the walls of Helgedad. Owing to its increased power, add 12 to your COMBAT SKILL for the duration of the fight. Darklord Gnaag is immune to Mindblast (but not Psi-surge)." That may be why Joe didn't add any bonus for using DoV/Helshezag to the combat against Taktaal--he wanted to save the surprise. It is inconsistent ruling, though. The +7CS for fighting a Darklord might make more sense here than the full +12.] [dv: As stated in the Errata, there's inconsistency in the rules: Using the Dagger of Vashna against Taktaal - should it be +7CS or +12CS? It is possible for player to avoid fighting Kraagenskul with DoV so he wouldn't even know about the +7CS bonus (while it's explicitly stated when 'acquiring' the Helshezag). So maybe it could be footnoted with "Depending on you interpretations of the rules..." or to make things consistent section 88 could be changed so it states: "The power of the weapon you wield is greatly intensified when used against the Archlord (of Helgedad/of the Darklands)." Though it would probably mean some original text has to be changed.] |
| Fixed |
| (er) | Map: | Anskaven -> Anskavern |
| (er) | Many: | on to -> onto (REJECTED: 26 [then on to]; 263 [opens on to]; 331 [hold on to]; 58 [latch on to]) (FIXED: 112 [climb onto]; 58, 91, 194 [yourself onto]; 309 [himself onto]; 8 [scrambled onto]; 51 [screaming onto]; 73 [collapse onto]; 128, 221 [clamber(s) onto]; 161 [back onto]; 333 [climbing onto]; 346 [pours onto]) |
| (er) | The Story So Far, 166, 320: | freelands -> Freelands [LeRoy McSwain, Jan 2007] |
| (er) | The Game Rules: | ENDURANCE points fall to zero -> ENDURANCE points fall to zero or below |
| (er) | Disciplines: | [CL: add "The fact that you are skilled with three Weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire Weapons during your adventure. For every Lone Wolf book that you complete in the Magnakai series, you may add an additional Weapon to your list."] |
| (er) | Disciplines: | add only 2 extra points to your COMBAT SKILL. -> add only 2 extra points to your COMBAT SKILL. (Psi-surge and Mindblast cannot be used simultaneously.) |
| (er) | Equipment: | bow -> Bow [so: x9] |
| (er) | Equipment: | combat, therefore it is strongly -> combat; therefore it is strongly [LeRoy McSwain, Jan 2007] |
| (er) | Equipment: | arrow -> Arrow [so: x7] |
| (er) | Equipment: | Weaponmastery with a -> Weaponmastery with |
| (er) | Rules for Combat: | This process of combat continues until ENDURANCE points of either the enemy or Lone Wolf are reduced to zero, ... If the enemy is dead, Lone Wolf proceeds but with his ENDURANCE points reduced. -> This process of combat continues until the ENDURANCE points of either the enemy or Lone Wolf are reduced to zero or below, ... If the enemy is dead, Lone Wolf proceeds but with his ENDURANCE points possibly reduced. |
| (er) | Rules for Combat: | at which point the one with the zero score is declared dead. -> at which point that combatant is declared dead. |
| (er) | Improved Disciplines: | Primates with this skill have...and are able -> Primates with this skill will have...and be able [To match Book 8] [LeRoy McSwain, Jan 2007] |
| (er) | kaiwisdm: | god -> God |
| (er) | 2: | its shoulder, then it -> its shoulder; then it [LeRoy McSwain, Jan 2007] |
| (er) | 5, 245: | this weapon -> this Weapon |
| (er) | 5: | Weapons list -> Weapons List [so: as per Action Chart] |
| (er) | 5, 12, 25, 49 [x3], 77, 82, 99, 105, 119, 163, 176, 185 [x2], 186, 187, 193, 211, 212, 236, 238 [x2], 245, 259, 276, 287, 310, 313, 324, 336: | arrow -> Arrow |
| (er) | 5, 12, 18, 25, 48, 77, 99, 100, 113 [x2], 118 [x2], 119, 135, 146 [x2], 163, 176, 186 [x2], 193, 236, 238, 240, 245, 264, 287, 307, 309, 315, 327, 336, 347: | bow -> Bow |
| (er) | 6: | Sommerswerd had betrayed -> Sommerswerd has betrayed [LeRoy McSwain, Jan 2007] |
| (er) | 12, 35, 41, 262, 330: | main mast -> mainmast |
| (er) | 24, 339: | north-by-north west -> north by northwest |
| (er) | 42, 74: | boomsails -> boom-sails |
| (er) | 51, 68: | bosun -> bo'sun |
| (er) | 60: | have a bow -> have a Bow |
| (er) | 79: | animal kinship -> Anmal Kinship [PJ] |
| (er) | 94, 101: | new-found -> newfound |
| (er) | 100: | look deserted, then the -> look deserted; then the [LeRoy McSwain, Jan 2007] |
| (er) | 114: | that it needs -> which it needs [BK: Subordinate clauses should use "which".] |
| (er) | 119, 128, 232: | 'Shez dot got!' [This appears to be nonsense. I suggest emending it to 'Shez dok tot!' <cut him down>] [LeRoy McSwain, Jan 2007] |
| (er) | 131: | arrows -> Arrows |
| (er) | 148: | 'Sez dot got -> 'Shez dok tot [LeRoy McSwain, Jan 2007] |
| (er) | 153: | much-needed -> much needed [IK: as per PAMoS] |
| (er) | 157, 174: | zig-zags -> zigzags |
| (er) | 160, 189, 320, 348: | imposter -> impostor |
| (er) | 166: | god -> God |
| (er) | 183: | throughly -> thoroughly |
| (er) | 185: | limb wavers, then, hesitantly, -> limb wavers; then, hesitantly, [LeRoy McSwain, Jan 2007] |
| (er) | 187, 324: | quiver -> Quiver |
| (er) | 209: | ...before he has a chance to fire a third arrow. [dv: I'm not sure but I think the archer shoots his first arrow at s. 334 then going through 53/321 you get to 209 - so it should be a second arrow. Or, just to be safe, it could be changed to 'next' arrow.] [so: The problem is that 334->321->209 the archer only fires one arrow, but 334->53->209 he fires two. Best solution is to change "...a third arrow..." -> "...another arrow...".] |
| (er) | 229: | gods -> Gods |
| (er) | 231: | three Drakkar -> three Drakkarim [plural form] [LeRoy McSwain, Jan 2007] |
| (er) | 241: | weather: fog. A -> weather: fog, a [LeRoy McSwain, Jan 2007] |
| (er) | 241: | kuri-storm -> Kuri-storm [Kuri Sea?] |
| (er) | 247: | Magician's Guild -> Magicians' Guild |
| (er) | 253: | melee -> mêlée |
| (er) | 255: | eyes meet, then simultaneously -> eyes meet; then simultaneously [LeRoy McSwain, Jan 2007] |
| (er) | 257: | have reached the Kai rank of Archmaster or more -> have reached the Kai rank of Archmaster or more |
| (er) | 260, 328: | drawbolt -> bolt |
| (er) | 282: | swordbelt -> sword belt |
| (er) | 300: | north-western -> northwestern |
| (er) | 307: | eyes open, so, using -> eyes open; so, using [LeRoy McSwain, Jan 2007] |
| (er) | 310, 317: | [so: Put items in list in Initial Caps rather than ALL CAPS.] |
| (er) | Illustration Captions: | Add periods to the end of each caption |
| (er) | Combat Rules Summary: | This is when ENDURANCE points of either character fall to 0. -> This is when ENDURANCE points of either character falls to 0 or below. |
| (er) | Combat Rules Summary: | Kai Disciplines -> Magnakai Disciplines |
| Fixed (Not Errata) |
| (ne) | The Story So Far: | The other Darklords, fourteen an number, united behind their new leader -> The other Darklords, fourteen in number, united behind their new leader [Matthew Harper: Don't have the book, so I'm guessing that's right.] |
| (ne) | The Story So Far: | sent the Lorestones tumbling Into -> sent the Lorestones tumbling into [tp: OCR error, presumably] |
| (ft) | Equipment: | [jc: How is the Lantern lighted?] [so: Added: The Lantern is designed to be self-lighting. You will not need a Tinderbox or any other means of creating a flame to light it.] |
| (ne) | Improved Disciplines: | is not be able -> is not able [LeRoy McSwain, Jan 2007] |
| (ne) | Improved Disciplines: | Tutelaries lose only 2 points from your COMBAT SKILL -> Tutelaries lose only 2 points from their COMBAT SKILL [LeRoy McSwain, Jan 2007] |
| (ne) | 8: | feet aid -> feet and [LeRoy McSwain, Jan 2007] |
| (ne) | 20, 28, 47, 58, 74, 84, 91, 100, 101, 110, 125, 129, 151, 169, 180, 181, 194, 204, 209, 217, 219, 229, 241, 256, 274, 277, 296, 305, 309, 325, 330, 334: | Intrepid [itals] |
| (ne) | 53: | first blows your enemies -> first blows of your enemies [LeRoy McSwain, Jan 2007] |
| (ne) | 59: | If you total is -> If your total is [LeRoy McSwain, Jan 2007] |
| (ne) | 60: | with draws -> withdraws [LeRoy McSwain, Jan 2007] |
| (ft) | 75: | [Newletter #12: Although the Sommerswerd has been drawn and used within the Darklands, you were able to use it to destroy Kraagenskûl before he could make use of the communicator to inform Gnaag of your presence. The port of Argazad is on the fringe of the Darklands and, because of its remote location, your unsheathing of the Sommerswerd did not directly alert Gnaag in Helgedad. The Sommerswerd combat with Kraagenskûl was true to Rimoah's warning ([Section] 282); it did alert him to your presence and betrayed your true identity.] |
| (ne) | 145, footnotz: | Lone Wolf [itals] |
| (ne) | 153: | Its -> its [LeRoy McSwain, Jan 2007] |
| (ne) | 161: | looming Out -> looming out [LeRoy McSwain, Jan 2007] |
| (ne) | 166: | Special hem -> Special Item [tp: OCR error, presumably] |
| (ne) | 200: | the 7eacute;lite of the Drakkarim -> the élite of the Drakkarim [Matthew Harper: I know that's wrong! Confused html]Also reported by Andy Davidson (2003), <jankowskin @ asme . org> (2003), KS (2004), Sasha Cooper (2004), Simon Williams (2004), and <ethicalthief @ hotmail . com> (2004)] |
| (ne) | 254: | as soon as It begins -> as soon as it begins [LeRoy McSwain, Jan 2007] |
| (ft) | 268: | [TW: We should clarify how to deal with the possible (though unlikely) situation that your base ENDURANCE permanently falls below zero, but your total ENDURANCE (incl armour) does not!] [so: It is possible that your permanent ENDURANCE score might fall to zero or below due to the Sea-scavenger's attack, but you may be wearing a piece of armour that gives you an ENDURANCE point bonus. This would leave you with a permanent ENDURANCE score of 0 with a current ENDURANCE score still above zero. If your basic ENDURANCE score is reduced to zero or below, you are dead and your adventure is over.] |
| (ne) | 274: | quickly to follow -> quickly follow [LeRoy McSwain, Jan 2007] |
| (ne) | Errata: | Remove superfluous 'Section' before each section number on the list. |
| (ne) | Footnotes (Section 145): | Link to CD Section 129? |
| (ne) | Footnotes (Section 187): | quiver -> Quiver |
| (ne) | Footnotes (Section 187): | arrows -> Arrows |
| (ne) | Footnotes (Section 187): | arrow -> Arrow |
| Rejected |
| (er) | The Story So Far: | shock wave -> shockwave |
| (er) | Improved Disciplines: | is not able -> will not be able [To match the correct wording in Book 8] [LeRoy McSwain, Jan 2007] |
| (er) | Magnakai Wisdom: | a wise choice enables any player to complete the quest => a wise choice enables all players to complete the quest [to agree with the plural 'their' in the following clause] [LeRoy McSwain, Jan 2007] |
| (er) | 8: | is futile, so you -> is futile; so you [LeRoy McSwain, Jan 2007] |
| (er) | 26: | prove fatal, so hurriedly -> prove fatal; so hurriedly [LeRoy McSwain, Jan 2007] |
| (er) | 57, 75, 128, 192, 214, 247: | sun-sword -> Sun-sword |
| (er) | 180: | topsails -> top-sails |
| (er) | 271: | to continue, so you -> to continue; so you [LeRoy McSwain, Jan 2007] |
| (er) | 287: | growing louder, so you -> growing louder; so you [LeRoy McSwain, Jan 2007] |
| (er) | 338: | the stairs, then you -> the stairs; then you [LeRoy McSwain, Jan 2007] |
| (er) | Many: | Drakkarim [adj.] -> Drakkar [JB: both forms are valid when used as an adjective ] |
| (er) | 4: | Drakkarim marine -> Drakkar marine [singular] [LeRoy McSwain, Jan 2007] |
| (er) | 4: | Drakkarim Marine -> Drakkar Marine [singular] [LeRoy McSwain, Jan 2007] |
| (er) | 239: | Drakkarim Gunner -> Drakkar Gunner [singular] [LeRoy McSwain, Jan 2007] |
| (er) | 302: | Drakkarim crew -> Drakkar crew [LeRoy McSwain, Jan 2007] |
Errata
|
|