| |
16: The Legacy of Vashna
| Pending |
| (er) | 8, 339: | greystone -> grey stone |
| (er) | 12: | to find out who they are -> to find out who it is [singular to agree with antecedent 'somebody'] [LeRoy McSwain, Jan 2007] |
| (er) | 14: | If you win and the fight lasts five rounds or less, turn to 145. If you win and the fight lasts six rounds or more, turn to 25. [Section 145 has the captain still alive after being defeated. Presumably, the problem might be solved by emending to:] If you win and the fight lasts five rounds or less, turn to 25. If the fight lasts into the sixth round, do not continue, but turn immediately to 145. [LeRoy McSwain, Jan 2007] |
| (er) | 124: | everyone gets to their feet -> all get to their feet [LeRoy McSwain, Jan 2007] |
| (er) | 185: | towheaded -> tow-headed [??] |
| (er) | 224, 295: | throng who are kneeling -> throng which is kneeling [LeRoy McSwain, Jan 2007] |
| (er) | 249: | the flock return -> the flock returns [LeRoy McSwain, Jan 2007] |
| (er) | 275: | each...in their -> each...in his [LeRoy McSwain, Jan 2007] |
| (er) | 279: | who they are -> who it is [singular to agree with antecedent 'somebody'] [LeRoy McSwain, Jan 2007] |
| (er) | 288: | power-word of the Elder Magi -> Elder Magi word of power |
| Pending (Not Errata |
| (ft) | 36, 103, 118, 142, 206, 229, 284, 305: | [jc: Should Jewelled Mace grant +5 CS bonus against Vortexi? (also in sections 103,118,142,206,229,284 and 305)] [so: "It is unclear whether a Jewelled Mace should add 5 to your COMBAT SKILL here (cf. Shadow on the Sand Section 253)."] |
| (ft) | 57, 92, 157: | [jc: If you possess Helshezag--the sword of Darklord Kraagenskûl, it is now destroyed, obliterated by the power of the Deathstaff, and you must erase it from your Special Items list (section 94 also implies a loss of 5 EP in this incident).] |
| (ne) | 164, 235: | [so: Can we improve these puzzles for partially-sighted readers?] |
| (??) | 189: | Are we going to alter the riddle to offer the correct solution? [jb: We'll wait on an answer from Joe Dever. Until then, what has been done should suffice.] [so: "Kylinee" on the forum proposes a fix here whereby a line of text needs to be added to make the riddle work.] |
| Fixed (Errata) |
| (er) | Map: | Varetian Hills -> Varettian Hills |
| (er) | Map: | Maaken Miner -> Maaken Mines [jc] |
| (er) | Many: | on to -> onto (REJECTED: 11, 99, 208 [hold on to]; 36 [lock on to]; 105 [press on to]; 106 [locking on to]; 141, 246 [hang on to]; 316 [tag on to]) (FIXED: 56, 231 [climbs onto]; 27 [escapes onto]; 56 [onto the roof]; 66 [loads...onto]; 76, 231, 301 [leaps...onto]; 214 [cascade onto]; 247, 251 [out onto]; 259 [climbing...onto]) |
| (er) | The Story So Far: | MS 5077, twenty-seven -> MS 5076, twenty-six [bc] [tw] [bk] [so: For consistency with Books 18-onwards] |
| (er) | The Story So Far: | monastery of the Kai -> Monastery of the Kai |
| (er) | The Story So Far: | time at the Monastery -> time at the monastery |
| (er) | The Story So Far: | level of the Monastery -> level of the monastery |
| (er) | The Story So Far: | granite and gold, you -> granite and gold you |
| (er) | The Story So Far: | Akagazad and Kaag -> Akagazad, and Kaag |
| (er) | The Game Rules: | ENDURANCE points fall to zero -> ENDURANCE points fall to zero or below |
| (er) | Grand Master Disciplines: | limited immunity to flames, toxic gases, corrosive liquids. -> limited immunity to flames, toxic gases, and corrosive liquids. |
| (er) | Grand Master Disciplines [x2], 275: | battle wounds -> battle-wounds |
| (er) | Disciplines: | battle magic -> battle-magic |
| (er) | Disciplines: | artifacts -> artefacts |
| (er) | Disciplines: | venoms and toxins -> venoms, and toxins right [LeRoy McSwain, Jan 2007] |
| (er) | Disciplines [Kai-screen]: | The strength and capacity of these fortresses increases => increase [LeRoy McSwain Feb 2007] |
| (er) | Disciplines [Telegnosis]: | Duration, and the protection of his inanimate body, increases => Duration and the protection of his inanimate body increase [LeRoy McSwain Feb 2007] |
| (er) | Disciplines: | Duration, and the protection of his inanimate body, increases -> ...increase [LeRoy McSwain, Jan 2007] |
| (er) | Disciplines: | Grand Huntmastery -> footnote re: meals [DED: It is only in the Equipment section that is says "If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat." I was playing last night and I didn't read this line until after I'd already chosen Grand Huntmastery, and then chosen 2 Meals for my equipment. We could add a footnote here to explain the relevance of Huntmastery to meals] [jb: Add to main body as (er)] |
| (er) | Equipment: | a sword or an axe -> a Sword or an Axe [LM / jb] |
| (er) | Rules For Combat: | This process of combat continues until ENDURANCE points of either the enemy or Lone Wolf are reduced to zero, ... If the enemy is dead, Lone Wolf proceeds but with his ENDURANCE points reduced. -> This process of combat continues until the ENDURANCE points of either the enemy or Lone Wolf are reduced to zero or below, ... If the enemy is dead, Lone Wolf proceeds but with his ENDURANCE points possibly reduced. |
| (er) | Rules For Combat: | at which point the one with the zero score is declared dead. -> at which point that combatant is declared dead. |
| (er) | Improved Disciplines: | Kai-surge, Psi-surge or Mindblast => Kai-surge, Psi-surge, or Mindblast [LM] |
| (er) | Improved Disciplines [Sun Lord/Telegnosis]: | duration and degree of surface difficulty increases => duration and degree of surface difficulty increase [[LeRoy McSwain, Mar 2007] |
| (er) | 1: | invisibility -> Invisibility [LeRoy McSwain, Jan 2007] |
| (er) | 3, 15, 68, 83, 103, 104, 112, 133, 171, 193, 194, 221, 222, 237, 243, 276 [x2], 297, 320: | Kai mastery -> Kai Mastery |
| (er) | 9, 12, 13, 17, 73, 77, 87, 107, 121, 139, 152, 163, 168, 244, 251, 254 [x2], 264, 274, 279, 280, 327, 328, 333: | metres -> yards [??] (cf. Mydnight's Hero Errata.) |
| (er) | 21: | few moments, then the -> few moments; then the [LeRoy McSwain, Jan 2007] |
| (er) | 21: | taproom, 'now -> taproom. 'Now [LeRoy McSwain, Jan 2007] |
| (er) | 38, 62: | belt pouch -> Belt Pouch |
| (er) | 52: | lair, then -> lair; then [LeRoy McSwain, Jan 2007] |
| (er) | 61 [x2], 187, 203, 218, 230, 233, 247, 250 [x2], 275, 285, 297, 300, 337, 338, 341: | kilometres -> miles [??] (cf. Mydnight's Hero Errata.) |
| (er) | 66: | shore, then -> shore; then [LeRoy McSwain, Jan 2007] |
| (er) | 67 [x2], 89, 128, 151: | mineshaft -> mine shaft |
| (er) | 72: | the icy-cold Deathstaff -> the icy cold Deathstaff |
| (er) | 75: | partic'lar...no -> partic'lar...No [LeRoy McSwain, Jan 2007] |
| (er) | 75: | hisses, 'my -> hisses. 'My [LeRoy McSwain, Jan 2007] |
| (er) | 80: | camp fires -> campfires |
| (er) | 83 [x2]: | Grand Guardian, turn -> Grand Guardian or higher, turn |
| (er) | 84: | rewrap -> re-wrap |
| (er) | 90: | death throes -> death-throes |
| (er) | 96: | silence, then -> silence; then [LeRoy McSwain, Jan 2007] |
| (er) | 105: | give rise for concern -> give cause for concern [tp: Or perhaps "give rise to concern"] [so: The former option] |
| (er) | 107: | battle spell -> battle-spell |
| (er) | 109: | says, sneeringly -> says, sneering |
| (er) | 123, 267: | offguard -> off-guard |
| (er) | 147: | streetfighters -> street-fighters [??] |
| (er) | 150: | hilltrack -> hill track |
| (er) | 173: | says, 'after all -> says. 'After all [LeRoy McSwain, Jan 2007] |
| (er) | 185: | him disappear, then you -> him disappear; then you [LeRoy McSwain, Jan 2007] |
| (er) | 188: | satchels, quivers and -> satchels, quivers, and [LeRoy McSwain, Jan 2007] |
| (er) | 194: | cave mouth, then you -> cave mouth; then you [LeRoy McSwain, Jan 2007] |
| (er) | 195: | eyes, 'let -> eyes. 'Let [LeRoy McSwain, Jan 2007] |
| (er) | 211: | have gone, then you -> have gone; then you [LeRoy McSwain, Jan 2007] |
| (er) | 213: | sneeringly -> sneering |
| (er) | 221: | human, she -> human; she [LeRoy McSwain, Jan 2007] |
| (er) | 225, 318: | head first -> head-first |
| (er) | 230: | wintery -> wintry |
| (er) | 231: | eagle eyes -> eagle-eyes [see Errata for Sect 56] [LeRoy McSwain, Jan 2007] |
| (er) | 246: | rain abate, then the -> rain abate; then the [LeRoy McSwain, Jan 2007] |
| (er) | 246: | Sun Knight, add -> Sun Knight or higher, add |
| (er) | 250: | sky, then -> sky; then [LeRoy McSwain, Jan 2007] |
| (er) | 253: | a branch, then you -> a branch; then you [LeRoy McSwain, Jan 2007] |
| (er) | 278, 324: | of sparks, then the -> of sparks; then the [LeRoy McSwain, Jan 2007] |
| (er) | 278: | arching -> arcing |
| (er) | 279: | streaming -> steaming [cf. Sect 12] [LeRoy McSwain, Jan 2007] |
| (er) | 286: | say, 'how -> say. 'How [LeRoy McSwain, Jan 2007] |
| (er) | 287: | lop-sided -> lopsided |
| (er) | 294, 323: | beady eyes, then he -> beady eyes; then he [LeRoy McSwain, Jan 2007] |
| (er) | 297: | out, 'my -> out. 'My [LeRoy McSwain, Jan 2007] |
| (er) | 298: | dying curse, then, before -> dying curse; then, before [LeRoy McSwain, Jan 2007] |
| (er) | 304: | your lips, then you -> your lips; then you [LeRoy McSwain, Jan 2007] |
| (er) | 311: | brightly, then -> brightly; then [LeRoy McSwain, Jan 2007] |
| (er) | 315: | warmly, 'it -> warmly. 'It [LeRoy McSwain, Jan 2007] |
| (er) | 319: | Kai rank of -> rank of Kai |
| (er) | 319: | this rank of -> this level of |
| (er) | 320: | Sun Knight, turn -> Sun Knight or higher, turn |
| (er) | 335: | safe journey, then Bayan -> safe journey; then Bayan [LeRoy McSwain, Jan 2007] |
| (er) | 347: | your weapon, then you -> your weapon; then you [LeRoy McSwain, Jan 2007] |
| (er) | Combat Rules Summary: | This is when ENDURANCE points of either character fall to 0. -> This is when ENDURANCE points of either character falls to 0 or below. |
| (er) | Combat Rules Summary: | Pick number from Random-> Pick a number from the Random |
| (er) | Combat Rules Summary: | Turn to Combat -> Turn to the Combat |
| (er) | Combat Rules Summary: | to random number -> to the random number |
| (er) | Combat Rules Summary: | when ENDURANCE -> when the ENDURANCE |
| (er) | Combat Rules Summary: | ignored, -> ignored; |
| Fixed (Not Errata) |
| (ne) | Title: | Japan, Italy and Sweden -> Japan, Italy, and Sweden [LeRoy McSwain, Jan 2007] |
| (ne) | Disciplines: | If you successfully complete the mission as set in this, the first of the Lone Wolf Grand Master series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 16. -> If you successfully complete the mission as set in this, the fourth of the Lone Wolf Grand Master series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 17. |
| (ft) | 60: | "Section 98 of Dawn of the Dragons suggests that you may be able to add 4 to your COMBAT SKILL when using the Sommerswerd in the Plane of Darkness (in addition to all other combat bonuses for this Special Item)." [so: Section 60 does not contain a combat, but it is the first section where Lone Wolf is on the Plane of Darkness.] |
| (ne) | 110, footnote 12: | answer to second sequence -> answer to the second sequence [LeRoy McSwain, Jan 2007] |
| (ne) | 118: | Sun-sword -> sun-sword [jb: and remove entry in errata list] |
| (ft) | 155: | Same footnote as 293 required [LeRoy McSwain, Jan 2007] |
| (ne) | 269: | 177 -> 177. |
| (ne) | Errata: | Changed 'COMBAT SKILL' to 'ENDURANCE' according to Lone Wolf Club Newsletter 24. Replaced 'Magi-Magic' with 'Magi-magic' and 'opposite and overleaf' with 'below'. [so: This should be moved from The Game Rules to Grand master Disciplines on the Errata page.] |
| (ne) | Footnotes (Disciplines): | mastery of an additional Kai weapon. ... you can choose an additional Weapon from the list to have Mastery of. -> mastery of an additional Weapon. ... you can choose an additional Weapon from the list to have mastery of. |
| (ne) | Footnotes (Disciplines): | See the Grand Master Rules section of the Rules Handbook for details.-> See the Grand Master Rules section of the Readers' Handbook for details. [and link to: http://www.projectaon.org/en/ReadersHandbook] |
| (ne) | Footnote (Sections 54, 123, 135): | There are strong indications that Arch Druid Cadak should be immune to both Mind Blast and Psi-surge but not Kai-surge. The Cener High Priest fought in The Plague Lords of Ruel Sections 156 and 212 is immune to these lesser psychic Disciplines, and Section 267 of this book describes Arch Druid Cadak's inner mind as 'well-shielded'. -> There are strong indications that Arch Druid Cadak should be immune to both Mindblast and Psi-surge, but not Kai-surge. The Cener High Priest fought in <cite>The Plague Lords of Ruel</cite> Sections 156 and 212 is immune to these lesser psychic Disciplines, and Section 267 of this book describes Arch Druid Cadak's inner mind as 'well-shielded'. |
| (ne) | Footnote (Section 267): | There are strong indications that Arch Druid Cadak should be immune to both Mind Blast and Psi-surge but not Kai-surge. The Cener High Priest fought in The Plague Lords of Ruel Sections 156 and 212 is immune to these lesser psychic Disciplines, and this Section describes Arch Druid Cadak's inner mind as 'well-shielded'. -> There are strong indications that Arch Druid Cadak should be immune to both Mindblast and Psi-surge, but not Kai-surge. The Cener High Priest fought in <cite>The Plague Lords of Ruel</cite> Sections 156 and 212 is immune to these lesser psychic Disciplines, and this Section describes Arch Druid Cadak's inner mind as 'well-shielded'. |
| Rejected |
| (er) | The Story So Far: | [paragraph 8] In the regions to the northeast of Magador and the Maakengorge,=> ? to the northwest of Magador and the Maakengorge [LeRoy McSwain Feb 2007] [so: IMHO, 'northeast of Magador' is correct] |
| (ft) | Disciplines: | Psi-surge -> hidden loyalty bonus [DED: If you have successfully completed previous Lone Wolf Kai or Magnakai adventures, where you possessed the disciplines of Mindblast and/or Psi-surge, you can still benefit from these COMBAT SKILL bonuses in the Grand Master books. Mindblast and Kai-surge cannot be used simultaneously. In Lone Wolf Club Newsletter No.28, Joe Dever referred to these as "hidden loyalty bonuses" for players who had completed earlier books] [SO: See the Readers' Handbook |
| (ft) | Disciplines: | Huntmastery -> hidden loyalty bonus footnote [DED: Suggested footnote: If you have successfully completed previous Lone Wolf Magnakai adventures, where you possessed the discipline of Huntmastery, you can still use this to avoid having to tick off a meal when instructed to eat in in the Grand Master books. In Lone Wolf Club Newsletter No.28, Joe Dever referred to this as a "hidden loyalty bonus" for players who had completed earlier books. Note that Ixia is an icy desert, so you will not be able to use your basic Kai Discipline of Hunting in this way.] [SO: See the Readers' Handbook |
| (ft) | Disciplines: | Hidden Loyalty Bonus for Curing -> proposed footnote: [DED: Suggested footnote: If you have successfully completed previous Lone Wolf Kai or Magnakai adventures, where you possessed the disciplines of Healing and/or Curing, you can still restore 1 lost EP for each section without combat in the Grand Master books. Such bonuses are not cumulative - the point from Curing replaces the one from Healing. In Lone Wolf Club Newsletter No.28, Joe Dever referred to these as "hidden loyalty bonuses" for players who had completed earlier books.] [SO: See the Readers' Handbook |
| (ft) | Disciplines: | Weaponmastery -> new footnote for hidden loyalty bonuses [DED: Suggested footnote: If you have successfully completed previous Lone Wolf Kai or Magnakai adventures, where you possessed the disciplines of Weaponskill and/or Weaponmastery, you can still benefit from these COMBAT SKILL bonuses in the Grand Master books. Such bonuses are not cumulative - bonuses from Weaponmastery replace those for Weaponskill, and bonuses from Grand Weaponmastery replace both of these. In Lone Wolf Club Newsletter No.28, Joe Dever referred to these as "hidden loyalty bonuses" for players who had completed earlier books.] [SO: See the Readers' Handbook |
| (er) | Equipment: | Does Grand Weaponmastery with Bow give +3 or +5 when picking a number from the RNT? (cf. 14TCoK Section 73) [JB:: +3] |
| (er) | Equipment: | Bows and Arrows - If you have the Discipline of Grand Weaponmastery with a Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow -> "...you may add 5 to any number..." ? [DED: Not sure if this is a typo in the rules or deliberate: I thought the original "+3" bonus for arrows matched the +3CS for Magnakai weaponmastery? And when you progress to higher ranks, the bonus rises to higher values? - actually maybe not, advanced discipline for Mentora gives you an extra +2 on a fired or thrown weapon, whilst advanced discipline for Scion-Kai gives +4 CS in general - so they're not the same thing - however do we want another "hidden loyalty bonus" footnote to say you can still use your Mentora Weaponmastery bonus?] |
| (er) | Wisdom: | a wise choice will enable any player -> a wise choice will enable all players (to agree with 'their' in number) [LeRoy McSwain, Jan 2007] |
| (er) | 3, 133, 153, 246, 276, 320: | Kai rank of -> rank of |
| (er) | 9, 21, 139, 251, 238, 274: | north quarter -> North Quarter |
| (er) | 10: | wormlike -> worm-like |
| (er) | 11, 208: | horsemeat -> horse-meat [??] |
| (er) | 42, 128, 309, 344: | Grand Guardian or higher, -> Grand Guardian, or higher, |
| (ft) | 52, 132, 152, 158, 216, 232, 254, 334: | "Section 98 of Dawn of the Dragons suggests that you may be able to add 4 to your COMBAT SKILL when using the Sommerswerd in the Plane of Darkness (in addition to all other combat bonuses for this Special Item)." |
| (ft) | 62: | Requires same footnote as 332 [LeRoy McSwain, Jan 2007] [jc, tp: Disagree. It is impossible to lose or spend any money before reaching Section 62.] |
| (er) | 63: | accomplish this, so do -> accomplish this; so do [LeRoy McSwain, Jan 2007] |
| (er) | 76: | camouflage -> Camouflage |
| (er) | 84: | Kadharian. 'I -> Kadharian, 'I [LeRoy McSwain, Jan 2007] [so: Disagree] |
| (er) | 87, 133: | Sun Knight or higher, -> Sun Knight, or higher, |
| (er) | 91: | draughty -> drafty |
| (er) | 105: | you choose not to dwell here -> you choose not to delay here [tp: Or "tarry" or "stop" or any of numerous other synonyms; anything but "dwell", which (notwithstanding the phrase "dwell on/upon") I've never seen used to mean "stay for a little while", rather than "take up residence"] [so: Let's go with 'tarry' ] [jb: Because this choice of words conveys the intended meaning clearly enough, let's stick with the published "dwell".] |
| (er) | 122: | healing -> Healing |
| (er) | 137: | camouflage -> Camouflage |
| (er) | 173: | confidence. 'You -> confidence, 'You [LeRoy McSwain, Jan 2007] [so: Disagree] |
| (er) | 174, 290: | a warren...lead -> a warren...leads [LeRoy McSwain, Jan 2007] |
| (er) | 175: | hawk. 'He'll -> hawk, 'He'll [LeRoy McSwain, Jan 2007] [so: Disagree] |
| (er) | 194: | minites pass, then you -> minutes pass; then you [LeRoy McSwain, Jan 2007] |
| (er) | 199: | gravesite -> grave site |
| (er) | 202: | formal salute, then he -> formal salute; then he [LeRoy McSwain, Jan 2007] |
| (er) | 211: | camouflage -> Camouflage |
| (er) | 214: | muses. 'No -> muses, 'No [LeRoy McSwain, Jan 2007] [so: Disagree] |
| (er) | 217: | healing -> Healing |
| (er) | 236: | If the weapon you are wielding is a Bow or a Quarterstaff, -> If the weapons you are wielding are ONLY a Bow or a Quarterstaff, [jc: Any other weapon will be current lead.] [so: I can't see that this is necessary; it is reasonable to assume that a player will understand what is meant here.] |
| (er) | 241: | hunting -> Hunting |
| (er) | 297: | tracking -> Tracking |
| (er) | 300: | camouflage -> Camouflage |
| (er) | 340: | smiling. 'Come -> smiling, 'Come [LeRoy McSwain, Jan 2007] [so: Disagree] |
| (er) | 341: | East Gate -> east gate |
Errata
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