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14: The Captives of Kaag
| Pending |
| (er) | The Story So Far: | [paragraph 8] In the regions to the northeast of Magador and the Maakengorge,=> ? to the northwest of Magador and the Maakengorge [LeRoy McSwain Feb 2007] [so: IMHO, 'northeast of Magador' is correct] |
| (ft) | Disciplines: | Grand Huntmastery -> footnote re: meals [DED: It is only in the Equipment section that is says "If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat." I was playing last night and I didn't read this line until after I'd already chosen Grand Huntmastery, and then chosen 2 Meals for my equipment. We could add a footnote here to explain the relevance of Huntmastery to meals] |
| (er) | 10: | the commotion, and your presence, has -> ...have [LeRoy McSwain, Jan 2007] |
| (ft) | 50: | If you possess Kai-alchemy [jfs: If you possess both Kai-Alchemy and Magi-magic and your endurance is less than 15 points you can get into a loop here that makes it possible to "cheat" until your endurance score is 15 points. Maybe it should be mentioned that you can only go through these sections once? It doesn't make much sense to allow Lone Wolf to keep trying destroying the sphere 15 different times.] |
| (er) | 69: | man who you are seeking -> man whom you are seeking [LeRoy McSwain, Jan 2007] |
| (er) | 72, 134, 176, 241, 328 [x2]: | Liganim -> Ligan [I assume that '-im' is here the giak plural ending used erroneously] [LeRoy McSwain, Jan 2007] |
| (ne) | 127, 181, 220, 319: | [so: Can we improve these puzzles for partially-sighted readers?] |
| (er) | 148, 327: | winds its way -> wends its way [LeRoy McSwain, Jan 2007] |
| (er) | 169, 211: | flamesword -> Flame-sword |
| (er) | 176, 326: | "If your Backpack is full you need not discard an item in its favour." -> "If your Backpack is full, you must discard one item in its favour." [BK: Compare Section 326. Why would a Statuette of Slutar not take up any space when a Statuette of Zagarna would?] [TW: There's more weirdness than only that - it's a Special Item, so what do Backpack items have to do with it? All sections where you can pick up statuettes of Zagarma says "If you already carry the maximum number of items allowed" or something else that's similarly neutral. So I don't think any Backpack item need to be discarded, as none of the sections state that (and 176 explicitly states the opposite). Perhaps a Special Item though...] |
| (er) | 186: | Hurriedly you dispose of the Drakkar uniform [You might not be wearing the Drakkar uniform; see route 224 -> 268 -> 347 -> 186] [Neil McGrory Jan 2007] |
| (er) | 213: | the commotion, and your presence, has -> the commotion, and your presence, have [LeRoy McSwain, Jan 2007] |
| (er) | 220: | a Nadziranim -> a Nadziran [LeRoy McSwain, Jan 2007] |
| (er) | 281: | polymorphed Nadziranim -> polymorphed Nadziran [LeRoy McSwain, Jan 2007] |
| (er) | 307: | Its sheer size and strength enables -> Its sheer size and strength enable [LeRoy McSwain, Jan 2007] |
| (er) | 328: | from best Durenese oak -> from the best Durenese oak [LeRoy McSwain, Jan 2007] |
| Fixed (Errata) |
| (er) | Many: | on to -> onto (FIXED: 36, 95, 168 [directly onto]; 89, 335 [bounding onto]; 121, 282 [jump...onto]; 121, 282 [out onto]; 154 [onto your shoulder]; 68, 115, 254: [tipped onto]) |
| (er) | The Story So Far: | monastery of the Kai -> Monastery of the Kai |
| (er) | The Story So Far: | new-found -> newfound [so: x2] |
| (er) | The Story So Far: | granite and gold, you -> granite and gold you |
| (er) | The Story So Far: | north-east -> northeast |
| (er) | The Story So Far: | Gournen and Kaag -> Gournen, and Kaag |
| (er) | The Game Rules: | ENDURANCE points fall to zero -> ENDURANCE points fall to zero or below |
| (er) | Disciplines: | battle magic -> battle-magic |
| (er) | Disciplines: | artifacts -> artefacts |
| (er) | Disciplines: | venoms and toxins -> venoms, and toxins right [LeRoy McSwain, Jan 2007] |
| (er) | Disciplines [Kai-screen]: | The strength and capacity of these fortresses increases => increase [LeRoy McSwain Feb 2007] |
| (er) | Disciplines [Telegnosis]: | Duration, and the protection of his inanimate body, increases => Duration and the protection of his inanimate body increase [LeRoy McSwain Feb 2007] |
| (er) | Rules for Combat: | This process of combat continues until ENDURANCE points of either the enemy or Lone Wolf are reduced to zero, ... If the enemy is dead, Lone Wolf proceeds but with his ENDURANCE points reduced. -> This process of combat continues until the ENDURANCE points of either the enemy or Lone Wolf are reduced to zero or below, ... If the enemy is dead, Lone Wolf proceeds but with his ENDURANCE points possibly reduced. |
| (er) | Rules for Combat: | at which point the one with the zero score is declared dead. -> at which point that combatant is declared dead. |
| (er) | 1: | Fryelund forest -> Fryelund Forest |
| (er) | 1: | north-east -> northeast |
| (er) | 6, 77, 155, 166, 196: | sixth sense -> Sixth Sense |
| (er) | 10: | head first -> head-first |
| (er) | 11: | If you possess Kai-alchemy -> If you possess Magi-magic [Reported by "Parsion" on the forums] |
| (er) | 13, 37,110, 176, 180, 246, 308, 326: | mark it on your Action Chart as a Special Item which you keep in your Backpack [Am I the only one who finds this instruction confusing?] [Neil McGrory Jan 2007] [so: We removed all of these references from the Grey Star books for clarity.] |
| (er) | 15: | to Banedon, then they -> to Banedon; then they [LeRoy McSwain, Jan 2007] |
| (er) | 18, 74, 165, 179, 227, 314, 326, 339, 346: | Brotherhood spell -> Brotherhood Spell |
| (er) | 18: | Detect Evil -> Sense Evil |
| (er) | 18: | Sense Evil [jb: Encode as Spell] |
| (er) | 38, 44, 51, 80, 171, 172, 343: | not over, it has -> not over; it has [LeRoy McSwain, Jan 2007] |
| (er) | 43: | dead end, then you -> dead end; then you [LeRoy McSwain, Jan 2007] |
| (er) | 46: | snarling defiantly, then, to -> snarling defiantly; then, to [LeRoy McSwain, Jan 2007] |
| (er) | 50: | of glass, then slowly -> of glass; then slowly [LeRoy McSwain, Jan 2007] |
| (er) | 52, 223: | white light, then the -> white light; then the [LeRoy McSwain, Jan 2007] |
| (er) | 56, 148, 264: | drawbolt -> bolt |
| (er) | 58: | this barrier, then it -> this barrier; then it [LeRoy McSwain, Jan 2007] |
| (er) | 73: | Weaponmastery with Bow -> Grand Weaponmastery with Bow [Neil McGrory Jan 2007] |
| (er) | 80: | not over, it has -> not over; it has [LeRoy McSwain, Jan 2007] |
| (er) | 81: | shoulder down, then a -> shoulder down; then a [LeRoy McSwain, Jan 2007] |
| (er) | 83: | battleshield -> battle-shield |
| (er) | 86: | an icy-cold corridor -> an icy cold corridor |
| (er) | 90, 324: | Kai mastery -> Kai Mastery |
| (er) | 92: | 40 -> 40. |
| (er) | 101: | your shoulders, then you -> your shoulders; then you [LeRoy McSwain, Jan 2007] |
| (er) | 120, 296: | surface then, with -> surface; then, with [LeRoy McSwain, Jan 2007] |
| (er) | 126, 258: | arching -> arcing |
| (er) | 132: | protude -> protrude |
| (er) | 136: | use you -> use your [Neil McGrory, Jan 2007] |
| (er) | 143, 259: | of sparks, then the -> of sparks; then the [LeRoy McSwain, Jan 2007] |
| (er) | 151, 162, 205, 292, 330: | similar fate, then they -> similar fate; then they [LeRoy McSwain, Jan 2007] |
| (er) | 156: | dimly-lit -> dimly lit [IK] |
| (er) | 166, 196: | your skin, then your -> your skin; then your [LeRoy McSwain, Jan 2007] |
| (er) | 175: | is safe, then together -> is safe; then together [LeRoy McSwain, Jan 2007] |
| (er) | 180: | sawdusted -> sawdust-covered |
| (er) | 203: | hear nothing, then you -> hear nothing; then you [LeRoy McSwain, Jan 2007] |
| (er) | 207: | collect Banedon, then, once -> collect Banedon; then, once [LeRoy McSwain, Jan 2007] |
| (er) | 207: | way out off Kaag -> way out of Kaag [LeRoy McSwain, Jan 2007] |
| (er) | 210: | falls silent, then, as -> falls silent; then, as [LeRoy McSwain, Jan 2007] |
| (er) | 218: | no reply, then, when -> no reply; then, when [LeRoy McSwain, Jan 2007] |
| (er) | 223: | white light, then the -> white light; then the [LeRoy McSwain, Jan 2007] |
| (er) | 224: | storeroom -> store room |
| (er) | 238: | the corpse, then you -> the corpse; then you [LeRoy McSwain, Jan 2007] |
| (er) | 240: | see nothing, then a -> see nothing; then a [LeRoy McSwain, Jan 2007] |
| (er) | 244, 347: | cursing, then -> cursing; then [LeRoy McSwain, Jan 2007] |
| (er) | 244: | grow louder, then, to -> grow louder; then, to [LeRoy McSwain, Jan 2007] |
| (er) | 250: | zig-zag -> zigzag |
| (er) | 251: | The fiery arrow -> The arrow [Your arrow is described as "fiery" even though it isn't. This section is accessible only if you don't cast Flameshaft.] [Neil McGrory Jan 2007] |
| (ft) | 263: | Add ftn from parallel Section 62 [LeRoy McSwain, Jan 2007] |
| (er) | 288: | agonising -> agonizing |
| (er) | 295: | to disappear, then you -> to disappear; then you [LeRoy McSwain, Jan 2007] |
| (er) | 304: | Magician's Guild -> Magicians' Guild [so: maybe?] |
| (er) | 310: | to avoid him -> to avoid it [the patrol] [LeRoy McSwain, Jan 2007] |
| (er) | 315: | 215 -> 215. |
| (er) | 318: | their haunches, then, with -> their haunches; then, with [LeRoy McSwain, Jan 2007] |
| (er) | 324: | new-found -> newfound |
| (er) | 329: | duties here, then you -> duties here; then you [LeRoy McSwain, Jan 2007] |
| (er) | 332: | the yard, then you -> the yard; then you [LeRoy McSwain, Jan 2007] |
| (er) | Combat Rules Summary: | This is when ENDURANCE points of either character fall to 0. -> This is when ENDURANCE points of either character falls to 0 or below. |
| (er) | Combat Rules Summary: | Pick number from Random-> Pick a number from the Random |
| (er) | Combat Rules Summary: | Turn to Combat -> Turn to the Combat |
| (er) | Combat Rules Summary: | to random number -> to the random number |
| (er) | Combat Rules Summary: | when ENDURANCE -> when the ENDURANCE |
| (er) | Combat Rules Summary: | ignored, -> ignored; |
| Fixed (Not Errata) |
| (ne) | Acknowledgements: | Chris Lundgren -> Christopher Lundgren [tw] |
| (ne) | The Story So Far: | Gourmen -> Gournen |
| (ne) | Improved Disciplines: | levels of Kai Grand Mastery you will -> levels of Kai Grand Mastery, you will |
| (ne) | 186: | lightheaded -> light-headed |
| (ne) | 203: | curtain on light -> curtain of light [LeRoy McSwain, Jan 2007] |
| (ne) | 250: | as you I can -> as you can [Reported by Simon Williams.] [Also reported by (jonni @ aemail4u . com) via the EC] |
| (ne) | 271: | flag stoned -> flagstoned [LeRoy McSwain, Jan 2007] |
| (ne) | Footnotes (Disciplines): | mastery of an additional Kai weapon. ... you can choose an additional Weapon from the list to have Mastery of. -> mastery of an additional Weapon. ... you can choose an additional Weapon from the list to have mastery of. |
| (ne) | Footnotes (Disciplines): | See the Grand Master Rules section of the Rules Handbook for details.-> See the Grand Master Rules section of the Readers' Handbook for details. [and link to: http://www.projectaon.org/en/ReadersHandbook] |
| (ne) | Footnote (Section 3, 8, 20): | Link back to riddle source sections (i.e. add '...in Section xxx' to the end of each footnote). |
| Rejected |
| (ft) | Disciplines: | Psi-surge -> hidden loyalty bonus [DED: If you have successfully completed previous Lone Wolf Kai or Magnakai adventures, where you possessed the disciplines of Mindblast and/or Psi-surge, you can still benefit from these COMBAT SKILL bonuses in the Grand Master books. Mindblast and Kai-surge cannot be used simultaneously. In Lone Wolf Club Newsletter No.28, Joe Dever referred to these as "hidden loyalty bonuses" for players who had completed earlier books] [SO: See the Readers' Handbook |
| (ft) | Disciplines: | Huntmastery -> hidden loyalty bonus footnote [DED: Suggested footnote: If you have successfully completed previous Lone Wolf Magnakai adventures, where you possessed the discipline of Huntmastery, you can still use this to avoid having to tick off a meal when instructed to eat in in the Grand Master books. In Lone Wolf Club Newsletter No.28, Joe Dever referred to this as a "hidden loyalty bonus" for players who had completed earlier books. Note that Ixia is an icy desert, so you will not be able to use your basic Kai Discipline of Hunting in this way.] [SO: See the Readers' Handbook |
| (ft) | Disciplines: | Hidden Loyalty Bonus for Curing -> proposed footnote: [DED: Suggested footnote: If you have successfully completed previous Lone Wolf Kai or Magnakai adventures, where you possessed the disciplines of Healing and/or Curing, you can still restore 1 lost EP for each section without combat in the Grand Master books. Such bonuses are not cumulative - the point from Curing replaces the one from Healing. In Lone Wolf Club Newsletter No.28, Joe Dever referred to these as "hidden loyalty bonuses" for players who had completed earlier books.] [SO: See the Readers' Handbook |
| (ft) | Disciplines: | Weaponmastery -> new footnote for hidden loyalty bonuses [DED: Suggested footnote: If you have successfully completed previous Lone Wolf Kai or Magnakai adventures, where you possessed the disciplines of Weaponskill and/or Weaponmastery, you can still benefit from these COMBAT SKILL bonuses in the Grand Master books. Such bonuses are not cumulative - bonuses from Weaponmastery replace those for Weaponskill, and bonuses from Grand Weaponmastery replace both of these. In Lone Wolf Club Newsletter No.28, Joe Dever referred to these as "hidden loyalty bonuses" for players who had completed earlier books.] [SO: See the Readers' Handbook |
| (er) | Equipment: | To find out how much gold is in the pouch, pick a number from the Random Number Table and add 20 to the number you have picked. [jfs: It seems unnecessary to keep giving Lone Wolf Gold Crowns in every adventures since they are actually not used at all until #16 (no merchants are found there). Wouldn't it be better if (since you are going from the Monastery) you do not roll if you already have Gold Crowns?] [SO: Accruing extra Gold Crowns in the early books may help in the later books.] |
| (er) | Equipment: | Does Grand Weaponmastery with Bow give +3 or +5 when picking a number from the RNT? (cf. 14TCoK Section 73) [jb: +3] |
| (er) | Equipment: | Bows and Arrows - If you have the Discipline of Grand Weaponmastery with a Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow -> "...you may add 5 to any number..." ? [DED: Not sure if this is a typo in the rules or deliberate: I thought the original "+3" bonus for arrows matched the +3CS for Magnakai weaponmastery? And when you progress to higher ranks, the bonus rises to higher values? - actually maybe not, advanced discipline for Mentora gives you an extra +2 on a fired or thrown weapon, whilst advanced discipline for Scion-Kai gives +4 CS in general - so they're not the same thing - however do we want another "hidden loyalty bonus" footnote to say you can still use your Mentora Weaponmastery bonus?] |
| (er) | Grand Master's Wisdom: | a wise choice will enable any player -> a wise choice will enable all players (to agree with 'their' in number) [LeRoy McSwain, Jan 2007] |
| (er) | Wisdom: | at all, so -> at all; so [LeRoy McSwain, Jan 2007] [so: Does this affect any other LW book?] |
| (er) | 6, 162, 205, 211: | sun-sword -> Sun-sword |
| (er) | 10: | unbeknown -> unbeknownst |
| (er) | 13: | items -> Items [LeRoy McSwain, Jan 2007] |
| (ft) | 20: | footnote[6] This section corresponds to the correct answer to the lock on the 'stout steel-sheathed doors'. [It is only a stout steel sheathed door if coming from ref 181, but a forged kagonite door if coming from ref 319] [LeRoy McSwain, Jan 2007] |
| (er) | 37, 110, 246, 308, 326: | item -> Item [LeRoy McSwain, Jan 2007] |
| (er) | 38, 343, +others: | not over, it has -> not over; it has [LeRoy McSwain, Jan 2007] |
| (er) | 66, 101, 207, 350, Cap XX: | South Gate -> south gate |
| (er) | 88, 309: | North Gate -> north gate |
| (er) | 99: | If you have the skill of Grand Pathsmanship, add 3 to the number you have picked. -> If you have the skill of Grand Huntmastery, add 3 to the number you have picked. [Sasha Cooper: The test is of reflexes, not forewarning - why would Pathsmanship be relevant?] [so: I don't think it should be changed. A quick look under the heading of Grand Pathsmanship says that it gives the player 'a super-awareness of ambush.'] |
| (er) | 235: | East Gate -> east gate |
Errata
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